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04-12-2007, 10:40 PM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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Soloing Summoner Mod
I know there are a load of summoners out there who solo with their pets as the Main Tank.
I was wondering if any ambitious folks would be willing to make a "set" for pet-dependent folks (illusionists and summoners), that has a matching player / target / implied target / pet UI "group."
I would happily sketch something up, but some of the modders here are so good, I wouldn't wanna even say anything before they took a shot at it.
Thanks!
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04-13-2007, 09:34 AM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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I'm not trying to be silly or anything but how would this be different than placing the windows next to each other?
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04-14-2007, 04:23 AM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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No, that's a perfectly good question.
I just reinstalled the game, and I have to say, the defaults UI for summoners is very undesirable.
For instance:
Every non-pet character can put their "most important" spells/abilities on a hotbar and use keystrokes to activate them. The Pet Window has those buttons hardcoded on to it, and you are forced to waste valuable screen space with them.
Also, the default pet window has only a bar---it doesn't even have %, much less an actual HP count.
The worst part for me is all the spell info for each target / implied target. Don't get me wrong--I love it. But it makes different levels of enemy a different size, and that keeps the window from appearing properly to me.
If you know a good setup for a conj, I'd love to see it---but I've both a 70 conj and a 70 swashie, and the swash definitely has the better UI at the moment.
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04-14-2007, 04:32 AM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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Oh yeah...and the "aesthetic" thing that I really feel is missing...
Something that makes the target, implied target, player, and pet windows "mesh" somehow.
And maybe some kind of "arcane / elemental" indicator to lemme know if I need to cure my pet.
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04-14-2007, 05:58 AM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Quote:
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Every non-pet character can put their "most important" spells/abilities on a hotbar and use keystrokes to activate them. The Pet Window has those buttons hardcoded on to it, and you are forced to waste valuable screen space with them.
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You know you can drag all the pet controls to any hotbar right? That way you can use the keyboard to control your pet. Otherwise you can make macros for all your pet commands. You can change the size of the pet window... it would be really easy to make the default window only show the name, health, and power without the icons. For my coercer I have the pet window directly above my hotbars so I can press the buttons easily with the mouse.
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Also, the default pet window has only a bar---it doesn't even have %, much less an actual HP count.
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The default player and target windows don't have % or numbers so this all has a matching look. I honestly don't look at any health or power numbers during a fight unless I'm completely out of power and I'm just trying to get one more CA or spell off, but those aren't hard to add to custom UI windows.
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The worst part for me is all the spell info for each target / implied target. Don't get me wrong--I love it. But it makes different levels of enemy a different size, and that keeps the window from appearing properly to me.
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I'm not sure I understand you here. Which style of target are you using?
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And maybe some kind of "arcane / elemental" indicator to lemme know if I need to cure my pet.
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Sorry this information isn't available in the dynamic data. You'll just have to target your pet and look closely at the spell effect icons.
If you're looking for something specific it's best to ask for something specific. I don't play any summoners myself, but if we just try to guess what you're looking for we'll probably guess wrong.
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04-14-2007, 11:37 AM
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A Griffon
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Join Date: Apr 2005
Server: Crushbone
Posts: 174
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Quote:
Originally Posted by Jerry
I was wondering if any ambitious folks would be willing to make a "set" for pet-dependent folks (illusionists and summoners), that has a matching player / target / implied target / pet UI "group."
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Check out the screenshots of my EliteUI compilation. I am a Necromancer, and have combined several different pieces from various authors as well as myself. I think it goes together nicely.
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04-16-2007, 02:07 PM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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Well, they do look nice...
And I don't mean to criticize---it looks great.
However, they are very small. My vision is likely not as good as yours. It isn't legal for me to drive without some seriously powerful corrective lenses.
I like how the player, target, and implied target are all the same size. I'd want the pet one to match, though.
I would want to see both power and HP% numbers a bit larger, along with a general size increase of all four windows.
I like the way the pet's HP & power are displayed the best, though, and would basically want jumbo versions of that for all four windows, just with a % labeled rather largely as well (perhaps off to the side of the HP & power bars, since they would be increased).
Thanks, this really looks great, I'd just wanna have it be bigger and slightly different for my poor eyes. 
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04-16-2007, 02:23 PM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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I was wanting something kind of like this, only with clearer (sans-serif) fonts, and a matching pet window (that has no pet buttons)... but perhaps with a bit more in the way of a border.
http://www.eq2interface.com/downloads/full4137.jpg
And I'd also want it to be able to work in the current game update. 
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04-16-2007, 06:21 PM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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04-16-2007, 06:54 PM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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One of the several options for a pet window provided in the ThorUI
Top Left button = Call Servant
Top Right Button = Assist Pet
Pet Melee & Ranged "Stance" Buttons
Health & Power percentage readout
Included the "Protect Us" button from depechenode
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04-16-2007, 10:19 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Just checking... how will you control your pet without pet window buttons?
That's your pet window, Faetyl? Your UI page shows a big scarab thing. Oh, maybe that's one of the options. I'd download it to check it out but I only use UI pieces so I don't normally use the auto-installing programs.
Last edited by Othesus : 04-16-2007 at 10:24 PM.
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04-16-2007, 11:41 PM
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A Berserk Golem
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 59
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I don't want pet buttons on the pet window because you can drag & drop them to a hotbar so you can just use 1, 2, ... 9, 0, -, =. I always do this because my wrists hurt from using the mouse.
Having a pet window with pet commands wastes space, since it could be elsewhere. Also, you can only use the mouse to click them. Further, anyone who has ever accidentally hit the "kill my pet" button at just the wrong time will understand how much you would want to put that command elsewhere. (And anyone who doesn't just use "expiation" as a conjuror...Or just re-click their pet spell...It seems unnecessary.)
Having all my windows "match" to a certain degree...I would like that. That fancy-dancy window with all the extra buttons that I can only click with the mouse---It makes it TOO different. I'd want all "special" information to be off to one side (preferably the right side), such as % of HP or power, spell effects, and that sort of thing.
How do I make an official "request," then? 'Cause I am really wanting this!
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04-20-2007, 02:55 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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If it helps: ProfitUI's pet window can be resized to hide all the buttons, and the pet dismiss button has been removed from the main row of buttons. And the window is matching the style of my target and implied target windows.  No stand-alone download though.
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