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Originally Posted by hectorin
it does not say it cant be done it says its hard and dificullt to made but not imposible.
if other rpg games have sellvalue why eq2 dont?
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1) Because it's not really possibly to get changing data into the game from an outside source.
2) Because it's not possible to save changing data from within the game.
3) Because even if not for #2, it would be a real chore to pull the data from the merchant page to process for making the information you want.
4) Because even if not for #1, there is no way while setting up an inventory interface to look at the item in x slot of y bag and look it up in this dynamic table we cannot access and find the value of the item and overlay it onto the item in any way.
I'm sure I could come up with a few more if you really want. But if it's not enough to convince you, you're welcome to actually try to learn to use the UI builder and find out for yourself why exactly it isn't possible. This isn't other games and we have access to exactly what data the devs want us to have access to and nothing more.
Perhaps a third party app could scan your log files out of game and make a database that you could alt-tab to and look up the items you have sold... something along the lines of eq2idb, but for sales values - but it cannot be done within the game.