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05-23-2005, 12:45 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Milquetowst Help Window
This mod's obsolete. Sorry.
-- Darryl
Last edited by DBurgdorf : 01-04-2006 at 09:30 PM.
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06-02-2005, 11:15 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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I edited the description and images here last night when I uploaded the new version of the help window, but I didn't actually add any new comments. I'm doing so belatedly now, so that the thread shows up as having been updated.
The primary change in the new version is that I've made extensive use of subtabs and tooltips to better organize information and make browsing easier. I've also restored the list of writ givers.
-- Darryl
Last edited by DBurgdorf : 06-02-2005 at 11:35 PM.
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06-19-2005, 04:34 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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UPDATE: Added heritage and "Lore & Legend" quest info lists, added the "HTML" button to access the in-game Web browser, and changed info pages to be black text on light background rather than white on black.
-- Darryl
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06-19-2005, 05:19 AM
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A Griffon
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Join Date: Mar 2005
Server: Unkown
Posts: 588
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Hey Darryl, I was just talking to my guild about having an extensive Heritage notes page. I noticed you already started one, so instead of making my own laborous mod, I'm going to modify your's in the help window
The idea is to select one of the quests and it gives you a step by step process. Mostly copy and past from ogaming...
Anyway, Right now I'm doing it in forms of buttons, (although tabs might have been easier) with plans of replacing the buttons with the dropdown.
__________________
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06-19-2005, 08:08 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by dc_roenfanz
The idea is to select one of the quests and it gives you a step by step process. Mostly copy and past from ogaming....
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I haven't played with this idea at all yet, but is there any way to open up the in-game HTML window to a specific URL? If so, having each quest name serve as a button to open up the Web browser to OGaming's description of that quest would be an easy way to accomplish your aim....
-- Darryl
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06-19-2005, 08:11 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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The html window once set to a page it will not update again ... or move to another page url
Dc,
Dont bother with a dropdown, you still need a damn button to goto the page, or you could do what kos did and overlay buttons onto the dropdown, or somthing to that effect... I never got that to work right likes
So I think stick with the buttons bud
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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06-19-2005, 09:04 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by Laffs
The html window once set to a page it will not update again ... or move to another page url.
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Actually, the reason I added the "HTML" button to my help window is the fact that the devs seem to be improving the functionality of the in-game Web browser. It's now possible to type in a new URL and move to a new page, or to follow links from page to page.
I don't know, though, if it's possible to set a button to open up the browser to a specific URL other than the preset "home" page....
-- Darryl
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06-19-2005, 09:25 PM
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A Griffon
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Join Date: Mar 2005
Server: Unkown
Posts: 588
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Quote:
Originally Posted by DBurgdorf
I haven't played with this idea at all yet, but is there any way to open up the in-game HTML window to a specific URL? If so, having each quest name serve as a button to open up the Web browser to OGaming's description of that quest would be an easy way to accomplish your aim....
-- Darryl
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Yes its possible. All I would have to do is add to the bookmarks dropdown etc. Problem with the HTML window is that it doesnt load all that great alltha time.
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07-10-2005, 02:37 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by dc_roenfanz
Hey Darryl, I was just talking to my guild about having an extensive Heritage notes page....
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As I'm sure you're already aware, Jaxel recently added full heritage quest walk-thrus to his quest journal mod, and as of today, thanks to him, I've added them to mine as well.
Quote:
Anyway, Right now I'm doing it in forms of buttons, (although tabs might have been easier) with plans of replacing the buttons with the dropdown.
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I really should look into using dropdown boxes instead of subtabs....
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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07-13-2005, 12:38 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 7
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How do you put the text files in to see them in game?
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07-13-2005, 12:57 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by scan
How do you put the text files in to see them in game?
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Just put everything in the download into your UI folder. The XML page automatically includes the text files.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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07-13-2005, 10:33 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 7
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Thank you very much, I am pretty new to this stuff. Great mods you have too. Keep up the good work!
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07-25-2005, 12:31 PM
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A Grizzled Badger
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 45
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The heritage quests don't load
Hi there! Great work, and a very handy mod. The mod is working fine, except for one part. The heritage quests do not seem to load.
I unziped everything into my UI\custom directory using their folder names. The heritage quests are there, but they do not seem to load.
They are located here: UI\Custom\milquetowst_info\heritage
The eq2ui_mainhud_help.xml file is located here: \UI\Custom
Any reason they do not load?
Trip
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07-25-2005, 02:55 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by Trip
The heritage quests do not seem to load.
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I've included (in order to keep things simpler for myself) all the data files with each of my mods, but not every mod displays every data file.
My guild and quest windows are both designed to display both the heritage quest index and all the individual quest walk-thrus. The help window, however, only makes the index list available.
In my set, at least, the help window is intended to provide *basic* information; more detailed stuff is put into windows more directly relevant to the subject matter.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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07-25-2005, 04:29 PM
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A Grizzled Badger
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 45
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Ok thanks DBurgdorf, I will check those out.
Trip
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07-26-2005, 03:45 AM
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A Coastal Crab
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 1
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frustrated as hell!
i cant get this to work.. i put it in sony/eq2/ui/default, i opened the zip, selected the contents (milquetowst etc...) and the little eqmain_hug thingy, right click, copy, paste into the sony/eq2/ui/default folder...
i log in, i click help button from start menu, and it gives me the old one still... waht am i doing wrong?
is there something i need to type to trigger it?
am i not supposed to put it in default?
did i put it in the wrong place?
its 4:50am and im way frustrated tryin to figure this out.
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07-26-2005, 07:08 AM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 124
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you need to put it in a new folder - not the default - anything in the default folder will be overwritten/replaced automatically with the default files.
look for a "Readme" file in your zip or find one of the "how to install" posts that are on the site and follow the instructions there.
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09-12-2005, 10:04 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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With LU13 and DoF going live tomorrow, I figured it was time for some updates.
I've added a few things to the Milquetowst Help Window, in addition to correcting a few minor errors in the information it already provided. The major additions are a list of key alchemical WORTS, a "hunting guide" showing which zones are appropriate for characters of various levels, info (albeit a bit sketchy at the moment) regarding T6 harvestables and writs, and additional notes pages.
The "hunting guide" in particular is still very much a work in progress. I have not personally visited many of the listed zones, and so am relying on (sometimes contradictory or incomplete) information from second-hand sources. If you spot zones in the list that don't really belong there, or about which I've provided inaccurate data, or if you know of zones that should be on the list, but aren't, PLEASE LET ME KNOW!
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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09-14-2005, 12:12 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Toxxulia
Posts: 3
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LU13 Bug
Hey Milquetowst,
Let me start by saying that I love your work and use practically all your mods. Unfortunately ran into a bug with LU13 crashing on startup. I dwindle the bug down to your latest updated help.xml with the 12 notes. Found the last version of the file and it works fine. Anyone else encountering this problem. Wanted to give you a heads up. Keep up the good work.
- Sionae Hwi of Toxx
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09-14-2005, 01:22 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Sionae:
I'm afraid I'm not quite following your post. It sounds like you're saying that the latest version of the mod fixed whatever problem you had, in which case, obviously, things are fine. If things *aren't* fine, please be more specific. I've had no trouble with the help window or with game crashes at all, myself.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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09-14-2005, 05:08 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Toxxulia
Posts: 3
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Darryl,
Okay, I had a nice description here of the problem, but 2 seconds later I found out the problem. Basically with the 12-note help file, once my char entered the world, i'd get a system error and crash the game. I've seen this before when I dont put in an include tag when i should have.
Anyways, maybe you said this and I wasnt paying attentions to directions, but this is what caused it. You changed the numbering system on the notes. What I did was say, "Hey look 8 extra notes, i'll just cut and paste them into my old notes directory, cause I dont want to lose my old notes". So the numbering went like note1... note4, note05...note12. Obviously the game was crashing cause it couldnt find note01...note04. Sorry if you had mentioned that on the main page, sometimes I think I dont have to read. =(
Keep up the good work. Cheers.
Last edited by Sionae Hwi : 09-14-2005 at 05:15 PM.
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10-06-2005, 07:19 AM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 6
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About the note tabs.
you said you didnt add any editor program.
Well i and many of my guild mates are strongly seeking an ingame tab where we can edit notes ect.
Could it be possible to use the edit note from the persona window and use that same type of control as an option for the help file notes.
I understand it wouldnt be limited to just that charactor and would show through all charactors on that computer.
But since there are multiple note tabs it would still work quite well.
Just a simple request. Thank you for your time.
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10-06-2005, 08:02 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by Clover
Well i and many of my guild mates are strongly seeking an ingame tab where we can edit notes ect.
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To the best of my knowledge, that is simply not possible.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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10-09-2005, 04:34 AM
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A Coastal Crab
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Join Date: May 2005
Server: Antonia Bayle
Posts: 1
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Ello i use your Help Window and like it a lot but since LU14 i cant make any petitions with it anymore cause it cant find anything in the knowledge base.Anyone know why ?
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10-09-2005, 12:43 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 6
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milquetowst_notes
First let's get this out of the way, AWESOME JOB love your stuff.
ok, on with my prob. I Use the ThorUI auto updater, when I first ran it it said that the note01.txt and all the other note text files I had edited were replaced with the original default ones, saying that they were out of date. No biggie on the info lost, i can find it again, but I don't want to take the time to re-edit them if it's going to replace them with the default files again.
Further tests have proven that if I edit any of the files in milquetowst_info or milquetowst_notes and then run the ThorUI Update program, it finds the date has changed and redownloads and installs the default one.
Any help on this?
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