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  #1  
Unread 01-29-2009, 05:37 PM
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Default DPS Meter?

So can we now make some sort of DPS meter without a third party application? We now have a new array of elements for the next GU. Couldn't we use the CombatBubbles/OnTextChanged to make an average for a DPS meter? Or even a total damage number?

Just my thoughts. Feel free to tell yours.
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Unread 01-29-2009, 06:09 PM
gm9 gm9 is offline
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you could always do that using the bubbles
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Unread 01-29-2009, 06:16 PM
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Quote:
Originally Posted by gm9 View Post
you could always do that using the bubbles
Why hadn't anyone done that? Was there something wrong with it?
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Unread 01-29-2009, 06:49 PM
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I did one once (unreleased). Apart from the problems that you always run into when you do loops (here a recurring 1 second timer), it also wasn't terribly useful as the values would jump around too much. I didn't include any code to normalize the values over time, I just displayed pure damage per second, i.e. dps would jump from 0 to 20k and back all the time. But theoretically you could store the data internally and normalize it.

In the end I just found ACT easier and much better to use and I scrapped the project.
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