Quote:
Originally Posted by gjsi
You do realize that when you dual wield (i.e. use a weapon in each hand), the game add 33% delay to both weapons (I think I am remembering the correct percentage).
This change was made when the removed DW weapons and made them all one hand. To compensate for the additional damage two 1-hand weapons would do, then slowed them down when you dual weild
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Fleshing that out a bit further...
Actual Delay in Use = Base Delay divided by Haste % +1
if single wep
or
Base Delay
__________ = actual delay
(% haste +1 )
again..this is for a
single weapon
example... Base Delay of 4.0 and 26% haste. 4/1.26 = 3.1746 ( will be rounded up to 3.2 )
Okay.. duel wield. As explained to me by Windslasher, the formula was arrived at when all the old DW weps were made 1H'ers and all the 1H'ers were made DW'able. Rather than cut all the 1h'er damages down an across the board delay was imposed on DW'ers. So.....
For Duel Wield the formula is Base Delay
of each hand x 1.33 divided by Haste% + 1 .
or
(base delay x 1.33)
_______________ = actual delay
( haste % + 1 )
Take the same 4 sec delay wep as above and the same Haste.. add another in the other hand and
each wep would be
4 x 1.33 = 5.32 / 1.26 = 4.22222 ( rounded to 4.2 )