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  #1  
Unread 07-04-2006, 10:55 AM
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DBurgdorf DBurgdorf is offline
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Default Altering Mod Based on Data?

OK, I'm pretty sure the answer to this question is "no," but since I've not done much at all with scripting, I'm hoping I'm wrong.

Is it possible to alter what a UI mod produces based on the content of a bit of dynamic data? Specifically, is there a way to alter what is printed in an exp bar mod depending upon whether the "bubble" exp number (the "blue bar" number) is less than or greater than 10?

Thanks!

-- Darryl (Milq)
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Unread 07-04-2006, 12:01 PM
gm9 gm9 is offline
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Default

It depends on the type of dynamic data. For the experience values, take a look at Talyn's excellent posts at the bottom of this thread.
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