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-   -   Altering Mod Based on Data? (https://www.eq2interface.com/forums/showthread.php?t=6396)

DBurgdorf 07-04-2006 10:55 AM

Altering Mod Based on Data?
 
OK, I'm pretty sure the answer to this question is "no," but since I've not done much at all with scripting, I'm hoping I'm wrong. :)

Is it possible to alter what a UI mod produces based on the content of a bit of dynamic data? Specifically, is there a way to alter what is printed in an exp bar mod depending upon whether the "bubble" exp number (the "blue bar" number) is less than or greater than 10?

Thanks!

-- Darryl (Milq)

gm9 07-04-2006 12:01 PM

It depends on the type of dynamic data. For the experience values, take a look at Talyn's excellent posts at the bottom of this thread.


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