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Altering Mod Based on Data?
OK, I'm pretty sure the answer to this question is "no," but since I've not done much at all with scripting, I'm hoping I'm wrong. :)
Is it possible to alter what a UI mod produces based on the content of a bit of dynamic data? Specifically, is there a way to alter what is printed in an exp bar mod depending upon whether the "bubble" exp number (the "blue bar" number) is less than or greater than 10? Thanks! -- Darryl (Milq) |
It depends on the type of dynamic data. For the experience values, take a look at Talyn's excellent posts at the bottom of this thread.
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