|
08-18-2010, 08:18 PM
|
|
A Griffon
|
|
Join Date: Mar 2007
Server: Unrest
Posts: 647
|
|
well at least mobs do show up. NPC's being targeted though still doesn't at least from what I am seeing.
This is retarded as you said.
|
08-18-2010, 08:39 PM
|
A Sea Turtle
|
|
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 33
|
|
how do u disable the welcome screen again.. i used to always hit the big close button and be done with it.. but now I just actually want to disable it.. i know its in the code.. just never done it before
|
08-18-2010, 08:44 PM
|
A Coastal Crab
|
|
Join Date: Dec 2008
Server: Antonia Bayle
Posts: 1
|
|
Ugh, what's up with the low-res, grainy-looking ability icons like the ones in target and implied target windows? Anyway to fix this?
|
08-18-2010, 09:10 PM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
The icons look the same for me on default or profit. I don't think they can be changed. If I am wrong I am sure someone will correct me.
Silat
|
08-19-2010, 09:07 AM
|
A Crazed Gnoll
|
|
Join Date: Jun 2006
Server: Antonia Bayle
Posts: 23
|
|
Quote:
Originally Posted by Eshimia
Ugh, what's up with the low-res, grainy-looking ability icons like the ones in target and implied target windows? Anyway to fix this?
|
Actually, I'm thinking that SoE is scaling the icon graphics differently now... My wife and I both noticed that our hotbar icons are really grainy looking too. I think we both use slightly smaller than default icon sizes on our bars.
Also,
Does anyone know if theres an easy way I can change the dressing room and the red-background pop-ups (like when you mouse over a mailbox), to be blue background to match the UI?
|
08-19-2010, 09:32 AM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
When the server comes back up I'll see what I can do for the dressing room and popups.
Silat
|
08-19-2010, 10:34 AM
|
|
A Griffon
|
|
Join Date: Mar 2007
Server: Unrest
Posts: 647
|
|
Not sure if this has been covered but here it is. We use to be able to bring up the Startbutton little square thing (well square to me cuz its how I laid it out) using Alt ~ but now it don't come up. Guess its called eq2 button or whatever.
|
08-19-2010, 12:10 PM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
It does not work because like the inventory window the start button was removed (well integrated into the xp bar) that is why the start menu appears where it does now as well. You can reenable by setting the keybind in options..controls...window keys...game menu.
Silat
Last edited by TalTal : 08-19-2010 at 12:13 PM.
|
08-19-2010, 09:15 PM
|
A Fallen Diplomat
|
|
Join Date: Mar 2006
Server: Antonia Bayle
Posts: 54
|
|
Do not know if this has already been addressed but every time I move the start button then log out and come back in it is just gone...poof. Anyone know how to fix it?
|
08-20-2010, 02:10 AM
|
|
A Griffon
|
|
Join Date: Mar 2007
Server: Unrest
Posts: 647
|
|
Looks like the tradeskill window is missing 1 button from the reactions bar.
Screenshot attached.
|
08-20-2010, 08:49 AM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
Quote:
Originally Posted by PrincessAriel
Do not know if this has already been addressed but every time I move the start button then log out and come back in it is just gone...poof. Anyone know how to fix it?
|
I am not experiencing this issue. But try this file and see if it fixes it.
Silat
|
08-19-2010, 12:32 PM
|
|
A Griffon
|
|
Join Date: Jul 2006
Server: Unrest
Posts: 849
|
|
Quote:
Originally Posted by thistleknot
Also,Does anyone know if theres an easy way I can change the dressing room and the red-background pop-ups (like when you mouse over a mailbox), to be blue background to match the UI?
|
They're new graphic elements that didn't exist in the old DDS files. Rothgar mentioned that they were going to be adding some, and that UI mods that supplied their own graphics might need to add new elements to match. I think what happens is that if it's a new element added to an existing DDS file then it'll fail to show at all if the UI has it's own version of that DDS file, elements in newly-created DDS files appear in the default red scheme until the UI mod adds it's own version of that new file.
|
08-19-2010, 01:56 PM
|
A Darkpaw Brute
|
|
Join Date: Apr 2005
Server: Innothule
Posts: 43
|
|
Quote:
Originally Posted by tknarr
They're new graphic elements that didn't exist in the old DDS files. Rothgar mentioned that they were going to be adding some, and that UI mods that supplied their own graphics might need to add new elements to match. I think what happens is that if it's a new element added to an existing DDS file then it'll fail to show at all if the UI has it's own version of that DDS file, elements in newly-created DDS files appear in the default red scheme until the UI mod adds it's own version of that new file.
|
Since they made a blue and red version of all the default UI windows would drag and dropping the blue ones into the profit UI folder work?
Also a big thanks to all of you that keep profit up and running.
|
08-18-2010, 09:11 PM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
Quote:
Originally Posted by Papabard
well at least mobs do show up. NPC's being targeted though still doesn't at least from what I am seeing.
This is retarded as you said.
|
I am able to see everything now in implied. I am unsure of what the error was or what would fix it though so it could still happen on different setups for all I know.
Silat
|
08-18-2010, 10:18 PM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
This seems to have fixed the group window issue for me. Test it and let me know.
Silat
Moved attachments to this thread:
http://www.eq2interface.com/forums/s...ad.php?t=14657
Last edited by TalTal : 09-01-2010 at 02:07 PM.
|
08-18-2010, 10:37 PM
|
A Forest Scavenger
|
|
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 18
|
|
Thank you for all your hard work on this Silat.
|
08-18-2010, 10:53 PM
|
|
A Griffon
|
|
Join Date: Mar 2007
Server: Unrest
Posts: 647
|
|
Quote:
Originally Posted by TalTal
This seems to have fixed the group window issue for me. Test it and let me know.
Silat
|
Can you add the fix to the compact version as well please. Thanks
|
08-18-2010, 11:05 PM
|
A Griffon
|
|
Join Date: Nov 2005
Server: Nagafen
Posts: 1,095
|
|
Quote:
Originally Posted by Papabard
Can you add the fix to the compact version as well please. Thanks
|
Here is the compact one. Let me know if it works. On a side note, holy crap the buttons and detrimentals on that are microscopic.
Done for the evening. Will work on more tomorrow.
Silat
Moved attachments to this thread:
http://www.eq2interface.com/forums/s...ad.php?t=14657
Last edited by TalTal : 09-01-2010 at 02:11 PM.
|
08-18-2010, 11:16 PM
|
|
A Grove Wisp
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 29
|
|
The group window is working...but i am still having issue's with the implied target.
|
08-18-2010, 11:42 PM
|
A Crazed Gnoll
|
|
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 24
|
|
Group window and Implied Target Window are working for me with the fixes you posted. Thanks so much for geting these fixes out so fast...you are doing a great job keeping profit functioning.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 05:17 AM.
|
|