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08-17-2010, 06:11 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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It is the case almost. The borders of the start button menu do not line up either but it is still functional. The maintained window needs Version="2.0" added to the end of the first <Page> tag for it to work. The persona window works but has no inventory window so if you use the profit one you'll be missing the inventory tab.
Silat
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08-17-2010, 08:01 AM
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A Crazed Gnoll
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 23
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Quote:
Originally Posted by TalTal
It is the case almost. The borders of the start button menu do not line up either but it is still functional. The maintained window needs Version="2.0" added to the end of the first <Page> tag for it to work. The persona window works but has no inventory window so if you use the profit one you'll be missing the inventory tab.
Silat
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Thanks for the explanation Silat.
I hope everything is ok with whatever you're going through in RL.
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08-17-2010, 08:18 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by thistleknot
Thanks for the explanation Silat.
I hope everything is ok with whatever you're going through in RL.
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My rl thing is not that bad....had an electrical surge that fried both my gaming pc's (one of which I do my xml work on). So I lost the work for the ui, the ability to play the game in a reasonable manner and some of my unbackedup work on other projects I am on.
BTW the start menu thing I mentioned seems to be a default ui issue as well.
Silat
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08-17-2010, 11:38 AM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Mistmoore
Posts: 15
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the experience window issues
I just added UserResizable="true" at the end of the first <page> tag in the eq2ui_mainhud_experience.xml file and everything seems back to normal for me as far as the crappy docking experience window goes. Hope this helps someone.
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Last edited by xerek : 08-17-2010 at 11:45 AM.
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08-17-2010, 12:00 PM
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A Young Mystail Rat
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Join Date: Apr 2006
Server: Antonia Bayle
Posts: 2
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Here is the instructions in case anybody wanted step by step instructions on the day it goes live and the auto updater for some reason does not work etc.
Go to your "\\Sony Online Entertainment\Installed Games\EverQuest II (GB)\UI\ProfitUI" directory and delete "eq2ui_mainhud_persona.xml"
Find "eq2ui_mainhud_maintained.xml" and open it with notepad by right clicking and choosing edit, you need to change the the second line down such that the top 2 lines look like -
Quote:
<?xml version="1.0" encoding="utf-8"?>
<Page alwaysonbottom="true" DynamicData="/GameData.Spells.MaintainedWindow" eq2usescomwndcontrols="true" Location="0,90" MinimumSize="32,35" Name="Maintained" PackLocation="left,nfn" PackSize="f,p" RStyleDefault="/rectlist.chat_bubble_frame" Size="255,318" UserMovable="true" UserResizable="true" Version="2.0">
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Basically you have inserted Version="2.0" into the the end of the Page tab, i.e. before the > the close.
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Last edited by mjgr33n : 08-17-2010 at 12:06 PM.
Reason: Edit
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08-17-2010, 12:13 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Nice so far people are posting the things needed to make sure this functions on release of GU57
Oh and I want to officially name that update the Cartoonversion of eq2 anyway here is the fix for the startmenu issue
open your server
_character_settings.xml file and find startmenu
Remove the line
<Window Name="StartMenu" alignment="3" alignment_offset="0,37" backdrop_mo_o="1" backdrop_n_o="1" foreground_mo_o="1" foreground_n_o="1" frame_mo_o="1" frame_n_o="1" locked="true" size="192,720" window_style="1" />
varibles will vary but you're lookin for the startmenu item delete that line. This will fix the start menu from looking all crappy without having to delete your other window locations.
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08-17-2010, 12:28 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by xerek
I just added UserResizable="true" at the end of the first <page> tag in the eq2ui_mainhud_experience.xml file and everything seems back to normal for me as far as the crappy docking experience window goes. Hope this helps someone.
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I noticed you posted in DrumsUI so wondering if this works for Profit since they are different windows all together.
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08-17-2010, 12:37 PM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Mistmoore
Posts: 15
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Quote:
Originally Posted by Papabard
I noticed you posted in DrumsUI so wondering if this works for Profit since they are different windows all together.
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I use a mix of DrumsUI windows and Profit. But the window I was referring to here is the experience xml file that profit provides.
My post on the DrumsUI forum is for the statbar/start button. For some reason it's no longer bringing up the start menu for me. I compared the live default xml file to the test default xml file and couldn't find a difference which leaves me confused. If the drumsui file works on the live server and the live and test xml files show no difference you'd think the drumsui file would continue to work as it has in the past. That or I am completely missing something about what's happening here.
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08-17-2010, 01:27 PM
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A Griffon
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Join Date: Dec 2006
Server: Guk
Posts: 194
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The start menu is part of the Experience bar in the NEW default UI so my guess is they are no longer processing that window with LIVE data.
It doesn't work in Fetish either.
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GUK Server
<Legion of the White Rose>
Mezzes 90 Coercer
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08-17-2010, 10:17 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by xerek
I just added UserResizable="true" at the end of the first <page> tag in the eq2ui_mainhud_experience.xml file and everything seems back to normal for me as far as the crappy docking experience window goes. Hope this helps someone.
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UserResizable="true" would be redundant to add to the profit experience window as it is already in there. You can resize it on test as is currently...after it snaps in place. But on first load it moves it to the bottom corner and across the full screen which is going to bother people tomorrow. Other than drums suggestion of switching the start button code and xp bar code I can see no way to make it all work quite right.
Silat
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08-17-2010, 10:22 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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These files should make you compatible with gu57 for the most part. They will show up on the patcher at some point I am sure as well.
Silat
PS I am back up and running but I lost my data so these are just quick edits to make them functional.
Moved attachments to this thread:
http://www.eq2interface.com/forums/s...ad.php?t=14657
Last edited by TalTal : 09-01-2010 at 02:00 PM.
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08-18-2010, 02:05 AM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Mistmoore
Posts: 15
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This is true about the resizing thing. Apologies, I forgot that I snagged an alternate of that window from the EliteUI config of profit in which it is not resize-able.
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08-18-2010, 04:56 AM
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A Griffon
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Join Date: Jun 2005
Server: Splitpaw
Posts: 175
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Quote:
Originally Posted by TalTal
These files should make you compatible with gu57 for the most part. They will show up on the patcher at some point I am sure as well.
Silat
PS I am back up and running but I lost my data so these are just quick edits to make them functional.
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Thanks A lot,
Welcome back so to speak  
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08-18-2010, 11:17 AM
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A Young Mystail Rat
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 2
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Quote:
Originally Posted by TalTal
These files should make you compatible with gu57 for the most part. They will show up on the patcher at some point I am sure as well.
Silat
PS I am back up and running but I lost my data so these are just quick edits to make them functional.
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Thanks for the updates. How would one go about getting the spell names on the left side of the icons, and make the overall size smaller again?
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08-20-2010, 10:31 AM
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A Coastal Crab
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Join Date: Jun 2010
Server: Unkown
Posts: 1
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Quote:
Originally Posted by TalTal
It is the case almost. The borders of the start button menu do not line up either but it is still functional. The maintained window needs Version="2.0" added to the end of the first <Page> tag for it to work. The persona window works but has no inventory window so if you use the profit one you'll be missing the inventory tab.
Silat
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Is anyone able to advise me on how to fix/add so that I can get an inventory window?
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08-20-2010, 10:52 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by Brenkia
Is anyone able to advise me on how to fix/add so that I can get an inventory window?
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The inventory window was removed by soe. You now use the character window available by pressing C.
Silat
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08-20-2010, 11:12 AM
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A Coastal Crab
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Join Date: Jan 2006
Server: Antonia Bayle
Posts: 1
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chat window
anybody having issues with the chat window? pre-updated i had the "voice" options window just above the chat bar....it's runn-oft now. same for the actual chat bar that should show up in the same window, but just below the chat text. post update both of those have disappeared for me. i've tried messing with the windows settings (frame, frame/titlebar....used to fix it way back in the long, long, ago) and no joy
NM.....fixed itself /fail??
Last edited by Scroticus : 08-20-2010 at 12:28 PM.
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08-20-2010, 12:47 PM
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An Undead Settler
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 92
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Hey Silat, mind posting a dl'able link for the "old" persona window here i've overwrote mine by accident and am trying to make a mod to the old inventory window that just adds a small "?" button above the close button that toggles the old profile window open and closed to maybe get around using the new default supersized persona/inventory combined window... tho it seems for some odd reasion which i can't explain getting a version conflict for the converted window... and now with further testing... still can't get inventory window mod to work still has version compatability issues but have knowticed by using the "default" persona/inventory window as a Custom window it doesn't poll the skills/factions/titles till you zone and even then seems factions and titles don't work even after zoneing and not sure about skill ups showing up automatically or till you zone a 2nd time... which kinda shoots this entire idea out of the water since its not polling the info correctly since its not the "true" persona window... 
Last edited by Hantu : 08-20-2010 at 01:18 PM.
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08-20-2010, 01:10 PM
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A Berserk Golem
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Join Date: Oct 2005
Posts: 56
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Any chance we could get the class graphics back as the backdrop for the persona window? I liked by blue/white Lion Head. Or maybe since it's now the inventory window too if the background could match the color scheme we choose from the variables.
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08-20-2010, 01:40 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by Hantu
Hey Silat, mind posting a dl'able link for the "old" persona window here i've overwrote mine by accident and am trying to make a mod to the old inventory window that just adds a small "?" button above the close button that toggles the old profile window open and closed to maybe get around using the new default supersized persona/inventory combined window... tho it seems for some odd reasion which i can't explain getting a version conflict for the converted window... and now with further testing... still can't get inventory window mod to work still has version compatability issues but have knowticed by using the "default" persona/inventory window as a Custom window it doesn't poll the skills/factions/titles till you zone and even then seems factions and titles don't work even after zoneing and not sure about skill ups showing up automatically or till you zone a 2nd time... which kinda shoots this entire idea out of the water since its not polling the info correctly since its not the "true" persona window... 
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I will be converting it to be more like the old persona/inventory window in the near future...including the class backdrops.
Silat
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08-20-2010, 02:52 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by TalTal
I will be converting it to be more like the old persona/inventory window in the near future...including the class backdrops.
Silat
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I kinda like the window the way it is now. Maybe add it as a variant.
I have sent you an email as well about the files I had sent before. Well probally won't send the email until after I ding these aa's :P
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