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  #1  
Unread 04-01-2009, 09:21 AM
apesoccer apesoccer is offline
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I've uninstalled and renamed my profit ui folder, then reinstalled the autoupdater and updated... But my autoattack bar isn't showing up either.

Edit: Additional info...I don't have a checkbox in my pui ctrl panel either...=/
- something else possibly worth mentioning...I have to scroll over my bottom bar with the mouse to get anything to show up...once i scroll over it, everything shows up...

Heh...doing what i should have from the begining...A clean install (er reinstall...)...

Same issue with the checkbox and the bar not showing up, however the bottombar is now showing as it should.

Last edited by apesoccer : 04-01-2009 at 10:26 AM.
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  #2  
Unread 04-01-2009, 10:00 AM
gm9 gm9 is offline
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Something interesting I noted with the bars is that with weapons with different delays according to the bars (and the underlying dynamic data) the weapons always swing at the same time regardless according to the shorter delay for the second and all following swings. Is that a bug or do I simply not understand the mechanics involved?

Quote:
Originally Posted by Ldarax View Post
Ops think i spoke to early its still not showing, i know the window are there since i can move it and it dont matter what settings i use on it it still wont show
If that is the case right click it and check the opacity sliders.

Quote:
Originally Posted by apesoccer View Post
I've uninstalled and renamed my profit ui folder, then reinstalled the autoupdater and updated... But my autoattack bar isn't showing up either.

Edit: Additional info...I don't have a checkbox in my pui ctrl panel either...=/
- something else possibly worth mentioning...I have to scroll over my bottom bar with the mouse to get anything to show up...once i scroll over it, everything shows up...
Red line in my sig which in your case means: empty your ignore list.
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  #3  
Unread 04-01-2009, 01:23 PM
samejima samejima is offline
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There are tons of quarks with auto attack(at least what I have learned from the dynamic data) Far as I can tell, if they are within roughly .3 seconds, it waits to swing both.

Also if you switch weapons mid swing your ranged delay becomes that of the weapon you switched in.

As far as the not switching thing, I have pretty much tied it down to this(tell me if it makes sense!). There is a small server lag window anywhere from none to .2 seconds, as far as Zoltaroth said theres nothing they can do about that(which is understandable). Now what happens from time to time is you can hit .2 seconds early, you do a combat art or attack and it starts the bar. Both of them are going at the same time now(technically), though because the way the dynamic data is no two bars can be shown at the same time. Your original bar ends, the second bar doesn't know what to do.

I have a few friends running my test window at the moment to pin point the problem even further.
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  #4  
Unread 04-01-2009, 01:50 PM
gm9 gm9 is offline
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Quote:
Originally Posted by samejima View Post
There are tons of quarks with auto attack(at least what I have learned from the dynamic data) Far as I can tell, if they are within roughly .3 seconds, it waits to swing both.
yeah, only that I'm seeing just the opposite, it swings both as soon as one bar reaches 0 (with the other one being at only about 75%). Not for the first swing, but for all others. Anyway, that's not a UI issue.

As to the switching problem, looking over your code it may still be from the time before Zoltaroth changed the DD as you explained above? Otherwise I'm not sure why the checks in RangedCheck (and MeleeCheck) are needed.

Also considering the strange behaviour I described above with the bar resetting before it reaches 100% that might just be where your checks fail at the <.99 parts. Have fun figuring it out, glad I don't need to.
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  #5  
Unread 04-01-2009, 02:03 PM
Ldarax Ldarax is offline
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I fixed mine by loading ui settings from another char, guess i messed up the first one
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  #6  
Unread 04-01-2009, 02:34 PM
samejima samejima is offline
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Quote:
Originally Posted by gm9 View Post
yeah, only that I'm seeing just the opposite, it swings both as soon as one bar reaches 0 (with the other one being at only about 75%). Not for the first swing, but for all others. Anyway, that's not a UI issue.

As to the switching problem, looking over your code it may still be from the time before Zoltaroth changed the DD as you explained above? Otherwise I'm not sure why the checks in RangedCheck (and MeleeCheck) are needed.

Also considering the strange behaviour I described above with the bar resetting before it reaches 100% that might just be where your checks fail at the <.99 parts. Have fun figuring it out, glad I don't need to.
Ill play with it tonight probably and just clean it up(you are right that its before he changed it). Though that still wont fix all the bugs as there is still problems with the dynamic data.
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  #7  
Unread 04-02-2009, 01:12 AM
samejima samejima is offline
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Dynamic data has changed a tad since I last tested(keep in mind I am a priest!). Though(HAVE NOT FULLY TESTED) I think the occasional hiccup is coming from some type of miss, riposte, deflect ect. Will have a new patch out soon that should fix most bugs.

EDIT: Posted the new files, it should fix any problems. SOME Misses are infact causing it to bug out, hopefully that can be fixed Rothgar Since it works the same if you miss a double attack I would also check AoE auto attacks, flurries and all special attacks.

Last edited by samejima : 04-02-2009 at 02:58 AM.
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  #8  
Unread 04-02-2009, 07:54 AM
apesoccer apesoccer is offline
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Heya thx for the feedback.

I tried removing the bottombar from my ignore list earlier, but it only succeeded in resetting my bottombar. ;-) To reaffirm, I currently have nothing on my ignore list.

It has to be something i've done, because my 3 machines at home work fine, it's just my work machine here that doesn't work (when i say "it", i mean the autoattack bar not showing up).

Edit: i've now have about 10 things that can't be updated at this time...or something along those lines. Going to dl it manually and substitute the files.

Last edited by apesoccer : 04-02-2009 at 08:13 AM.
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