EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > ProfitUI

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #5  
Unread 06-10-2008, 03:23 PM
fxdb's Avatar
fxdb fxdb is offline
A Crazed Gnoll
 
Join Date: Dec 2004
Server: Test
Posts: 21
Default

Quote:
Originally Posted by gjsi View Post
You do realize that when you dual wield (i.e. use a weapon in each hand), the game add 33% delay to both weapons (I think I am remembering the correct percentage).

This change was made when the removed DW weapons and made them all one hand. To compensate for the additional damage two 1-hand weapons would do, then slowed them down when you dual weild
Fleshing that out a bit further...

Actual Delay in Use = Base Delay divided by Haste % +1 if single wep

or

Base Delay
__________ = actual delay
(% haste +1 )

again..this is for a single weapon

example... Base Delay of 4.0 and 26% haste. 4/1.26 = 3.1746 ( will be rounded up to 3.2 )

Okay.. duel wield. As explained to me by Windslasher, the formula was arrived at when all the old DW weps were made 1H'ers and all the 1H'ers were made DW'able. Rather than cut all the 1h'er damages down an across the board delay was imposed on DW'ers. So.....

For Duel Wield the formula is Base Delay of each hand x 1.33 divided by Haste% + 1 .

or

(base delay x 1.33)
_______________ = actual delay
( haste % + 1 )

Take the same 4 sec delay wep as above and the same Haste.. add another in the other hand and each wep would be
4 x 1.33 = 5.32 / 1.26 = 4.22222 ( rounded to 4.2 )
__________________
Instant Human !! Just add coffee

Last edited by fxdb : 06-10-2008 at 06:03 PM.
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:05 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI