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10-01-2007, 06:49 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Thanks for now linking new files as well Dolby.
For maintained window modders, as previously announced we now have:
<DynamicData Name="AmountRemaining"/>
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10-02-2007, 04:36 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Has anyone tried using the AmountRemaining DynamicData in the maintained window? I've been testing it but it doesn't show up.
Last edited by Othesus : 10-02-2007 at 08:17 PM.
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10-02-2007, 05:09 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Othesus
Has anyone tried using the AmountRemaining DynamicData in the maintained window? I've been testing it but it doesn't show up.
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Don't know othesus, maybe adding DDfilter 0002 will force it to push the text value but I doubt it.
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10-02-2007, 06:48 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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The DynamicData works fine and the value is properly pushed and updated. However, it is forced to Visible="false", overriding even a DynamicDataFilter="0000".
There is however an easy workaround. You can manually set Visible=true OnShow of the window. Works fine even if you zone. I have still /bugged this, because I would like the visibility data to toggle some other text.
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10-02-2007, 06:51 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Ah ok, sounds like a bug since the Visible information works well for all the other DynamicData types.
Hmm, you use OnShow to force Visible=true for all 30 icons? I'll try that.
Last edited by Othesus : 10-02-2007 at 07:06 PM.
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10-02-2007, 07:50 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Othesus
Hmm, you use OnShow to force Visible=true for all 30 icons? I'll try that.
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Yes exactly.
Last edited by gm9 : 10-02-2007 at 07:55 PM.
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10-02-2007, 07:53 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Ok, I'm working on a way to force the AmountRemaining to show up. I think DynamicDataFilters are ignored when you're zoning or logging in and that's what's hiding it. I set the DynamicDataFilter="FFFE" (everything except Visible) and it's still hiding the text.
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10-02-2007, 07:58 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Oh yes, forgot to mention that, you still have to filter the visibility information (FFFE is what I used as well) or otherwise the OnShow method doesn't work. So the filter does work, but only in one direction...
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10-02-2007, 08:27 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Thanks gm9! I was just about to stop messing with it today after spending most of last night working on it.
Here's what I came up with:
The Visible flag thing will be fixed hopefully, but at least this works for now.
Last edited by Othesus : 10-24-2007 at 04:00 AM.
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01-20-2009, 06:13 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Zoltaroth just fixed the visibility issue with the AmountRemaining data. Coming to a hotfix near you soon.
PS: Yeah necroposting is bad but I felt it was appropriate in this case because it nicely illustrates the time it took.
Last edited by gm9 : 01-20-2009 at 08:51 PM.
Reason: hotfix it is
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01-20-2009, 06:31 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by gm9
Zoltaroth just fixed the visibility issue with the AmountRemaining data. Coming to a hotfix or game update near you soon.
PS: Yeah necroposting is bad but I felt it was appropriate in this case because it nicely illustrates the time it took.
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Sweet. Thanks, Zoltaroth! That has been bugging me for a long time, heh.
__________________
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01-20-2009, 06:41 PM
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A Griffon
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Join Date: Jul 2005
Server: Unrest
Posts: 156
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When I saw this in recent post I was like what kind of ass necro posted this thread ha! But your reasoning is spot on!
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