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  #1  
Unread 04-18-2007, 03:38 PM
kamieldehond kamieldehond is offline
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Default mezz/debuff countdown timer above mobs

Im a illu and when i mezz a lot of different targets i somethimes lose count of what mezz timer belongs to what mob (because mobs have the same name in the maintained window).

It would be very nice to have a countdown timer above the mob you mezzed.

I have found two UI's that if combined could be this UI

1. proxyactor. This UI places stuff above targeted players.
2. mother countdown timer. this is a countdown timer who can be started with a macro.

I hope somebody can look in to this because i think if its possible it could be of great help to all mezzers and debuffers
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  #2  
Unread 04-19-2007, 12:42 AM
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Othesus Othesus is offline
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That's a really cool idea but I don't think it's possible the way the Dynamic Data works in the UI. The remaining time for a buff does show up in the maintained window but I don't think there's any way to connect that information to the proxyactor.

The data just looks like:
GameData.Maintained.Spell_1.Duration

and there are up to 30 maintained spells showing.
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Unread 04-19-2007, 03:52 AM
kamieldehond kamieldehond is offline
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but thats why i mentioned the mothers countdown timer UI.

So when you start to mezz a mob you also start a countdown with this UI and link this countdown to above the mobs. If i understand correct the mother countdown time has nothing to do with the maintained window and so maybe be useble.
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Unread 04-19-2007, 04:16 AM
gm9 gm9 is offline
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As far as I know, the proxyactor only works for the targetted mob. When you're mezzing you are usually switching your targets fast and often (at least I do). Since you cannot display a timer on a per-mob basis it won't really help you to see that one of your mezzes is running out. Also, while you can start the timer, you cannot automatically stop it when mezz breaks or is resisted.

So, as Othesus said, without the proper DynamicData we cannot reasonably put this function in.
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Unread 04-19-2007, 05:32 AM
kamieldehond kamieldehond is offline
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kk to bad. hope sony fix the dynamiclink stuff soon
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  #6  
Unread 04-20-2007, 09:47 AM
zabom zabom is offline
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Could this idea be applied to root spells? When rooting and nuking you don't jump to new mobs as often.
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  #7  
Unread 04-20-2007, 09:57 AM
gm9 gm9 is offline
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Quote:
Originally Posted by zabom View Post
Could this idea be applied to root spells? When rooting and nuking you don't jump to new mobs as often.
Yes, but we still can't stop it automatically when root breaks or is resisted. And with just a single mob you should not have a problem with keeping the root timer in the maintained window in view.
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  #8  
Unread 04-20-2007, 10:07 AM
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I think the real problem with getting this to work in the proxyactor is that there isn't any way to put different information above the head of different mobs. How do you identify each mob?
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Unread 04-20-2007, 10:14 AM
gm9 gm9 is offline
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I agree.
Quote:
Originally Posted by gm9 View Post
As far as I know, the proxyactor only works for the targetted mob.
(ah, it's good to be back spamming the forums )
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Unread 04-20-2007, 03:00 PM
Landiin Landiin is offline
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Are you sure the proxy actor is just for the targeted mob? I have my eq2 set up to show health and power of each mob in the encouter if I have it targeted or not. I've always thought that was the proxy actor but have never played with that file.
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  #11  
Unread 04-20-2007, 08:22 PM
gm9 gm9 is offline
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Strangely that function never worked for me even if I turn it on in the options. If it works for you, I guess that must be the proxyactor, but I only have passing knowledge of that one as well.
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  #12  
Unread 04-20-2007, 11:21 PM
Landiin Landiin is offline
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hehe, well I didn't say it always worked , but when it does it's nice. Somtimes I get 1 or two none targeted that shows up other times they all do. It's a crap shoot if it works or not.
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