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  #1  
Unread 12-28-2004, 08:07 PM
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you would have to add more buttons and pages for the new maps as well as converting the new maps images to .dds format. What he posted is basicly a template.
  #2  
Unread 12-28-2004, 11:08 PM
Imadruid Imadruid is offline
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Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
  #3  
Unread 12-28-2004, 11:43 PM
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UI bloat could be reduced or avoided completely if only 3 maps are used...just replace the maps in the ui/images/maps folder (or whatever you point the ui to) to the ones you will be using. You can map the ui to 1.dds, 2.dds, 3.dds, then just drop 3 maps in there and rename them.
  #4  
Unread 12-28-2004, 11:49 PM
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This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.

Last edited by tonyis3l33t : 01-10-2005 at 05:55 AM.
  #5  
Unread 12-29-2004, 12:43 AM
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Quote:
Originally Posted by tonyis3l33t
This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
No worky. Enclosing the text in its own page with UserMoveable="true" doesn't work either.
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  #6  
Unread 12-29-2004, 12:59 AM
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here ya go, this one works just fine.
shows notes AND allows you to move them
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File Type: zip ingamenotes.zip (4.1 KB, 1036 views)
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Last edited by tonyis3l33t : 01-17-2005 at 06:07 AM.
  #7  
Unread 12-29-2004, 01:02 AM
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There we go, that was silly of me. I removed AbsorbsInput="false" from the text to try and move them. When that didn't work, I put a Page around it but forgot to put that back in, so the text was blocking the mouse from moving the page.
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  #8  
Unread 01-05-2005, 02:08 AM
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to show Eloa's version this should work

/show_window MainHUD.Maps

and to hide
/hide_window MainHUD.Maps
  #9  
Unread 01-14-2005, 05:49 PM
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internal zone names, found with blaz's Eq2VpkTool v1.1:
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Last edited by tonyis3l33t : 01-17-2005 at 06:09 AM.
  #10  
Unread 01-15-2005, 10:09 AM
HeheHaha HeheHaha is offline
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Thumbs Up Is there a link to download this mod ?

as titled and a guide how to install it ?

Thank You
  #11  
Unread 01-15-2005, 10:54 AM
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you will get the guide when we are done

here is qeynos tradeskill zone it had to be done, lol. I also i started 1 room apartment
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File Type: xml eq2ui_mainhud_map.xml (315.2 KB, 477 views)

Last edited by tonyis3l33t : 01-15-2005 at 08:05 PM.
  #12  
Unread 01-27-2005, 09:52 PM
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hmmmm? Tried using this UI and soon as I hit J to bring up the journal it crashes to desktop. Problems with new xml since patch?
  #13  
Unread 01-27-2005, 09:57 PM
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Quote:
Originally Posted by farcrowe
hmmmm? Tried using this UI and soon as I hit J to bring up the journal it crashes to desktop. Problems with new xml since patch?
I think you got the wrong thread Farcrowe. This is the development thread for this mod. Please post your questions & issues in the help forum or the official thread in the released forum. Thanks.

Please continue this thread on topic (Development) after this post.

Last edited by Dolby : 01-27-2005 at 10:03 PM.
  #14  
Unread 02-07-2005, 02:33 PM
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Hey guys do you mind if I boast that eq2interface.com hosts the EQ2MAP (by quib and friends) modification in the network news forum just to get the word out about this? I have access to post there.
  #15  
Unread 02-07-2005, 02:41 PM
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Sounds like a great Idea, but I'm not one of the people can answer that.
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  #16  
Unread 02-07-2005, 02:47 PM
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That would be awesome i have been discouraged by the post view to download ratio lately

just put the project team instead of "Quib and Friends" pls I earned my piece of the pie hehe
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Last edited by tonyis3l33t : 02-07-2005 at 02:50 PM.
  #17  
Unread 02-07-2005, 02:46 PM
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Quote:
Originally Posted by Dolby
Hey guys do you mind if I boast that eq2interface.com hosts the EQ2MAP (by quib and friends) modification in the network news forum just to get the word out about this? I have access to post there.
Wait for quib's answer, but I'd say be sure to include some screenshots Hope your site can handle the load (not that its not very popular already.)
  #18  
Unread 02-07-2005, 03:06 PM
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Quote:
Originally Posted by sunthas
Wait for quib's answer, but I'd say be sure to include some screenshots Hope your site can handle the load (not that its not very popular already.)
We are on our own cluster of (2) dual xeon 2.4ghz systems.
  #19  
Unread 01-10-2005, 08:27 AM
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-EDIT-
Deprecated post.

Last edited by Kir : 01-10-2005 at 09:21 AM.
  #20  
Unread 12-29-2004, 12:12 AM
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Quote:
Originally Posted by Imadruid
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
Im wasn't really concerned much about that when i started on it because my "bad" computer has 2gb of ram and my good one has 3, but hopefully it wont use too much.
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