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12-28-2004, 08:07 PM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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you would have to add more buttons and pages for the new maps as well as converting the new maps images to .dds format. What he posted is basicly a template.
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12-28-2004, 11:08 PM
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A Dervish Cutthroat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 38
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Just a cocern?
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
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12-28-2004, 11:43 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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UI bloat could be reduced or avoided completely if only 3 maps are used...just replace the maps in the ui/images/maps folder (or whatever you point the ui to) to the ones you will be using. You can map the ui to 1.dds, 2.dds, 3.dds, then just drop 3 maps in there and rename them.
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12-28-2004, 11:49 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
Last edited by tonyis3l33t : 01-10-2005 at 05:55 AM.
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12-29-2004, 12:43 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
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Originally Posted by tonyis3l33t
This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
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No worky. Enclosing the text in its own page with UserMoveable="true" doesn't work either. 
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If it ain't broke, it needs more features!
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12-29-2004, 12:59 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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here ya go, this one works just fine.
shows notes AND allows you to move them
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 01-17-2005 at 06:07 AM.
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12-29-2004, 01:02 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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There we go, that was silly of me. I removed AbsorbsInput="false" from the text to try and move them. When that didn't work, I put a Page around it but forgot to put that back in, so the text was blocking the mouse from moving the page. 
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If it ain't broke, it needs more features!
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01-05-2005, 02:08 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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to show Eloa's version this should work
/show_window MainHUD.Maps
and to hide
/hide_window MainHUD.Maps
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01-14-2005, 05:49 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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internal zone names, found with blaz's Eq2VpkTool v1.1:
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 01-17-2005 at 06:09 AM.
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01-15-2005, 10:09 AM
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A Coastal Crab
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1
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Is there a link to download this mod ?
as titled and a guide how to install it ?
Thank You
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01-15-2005, 10:54 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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you will get the guide when we are done
here is qeynos tradeskill zone  it had to be done, lol. I also i started 1 room apartment
Last edited by tonyis3l33t : 01-15-2005 at 08:05 PM.
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01-27-2005, 09:52 PM
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A Coastal Crab
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
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hmmmm? Tried using this UI and soon as I hit J to bring up the journal it crashes to desktop. Problems with new xml since patch?
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01-27-2005, 09:57 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Quote:
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Originally Posted by farcrowe
hmmmm? Tried using this UI and soon as I hit J to bring up the journal it crashes to desktop. Problems with new xml since patch?
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I think you got the wrong thread Farcrowe. This is the development thread for this mod. Please post your questions & issues in the help forum or the official thread in the released forum. Thanks.
Please continue this thread on topic (Development) after this post. 
Last edited by Dolby : 01-27-2005 at 10:03 PM.
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02-07-2005, 02:33 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Hey guys do you mind if I boast that eq2interface.com hosts the EQ2MAP (by quib and friends) modification in the network news forum just to get the word out about this? I have access to post there.
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02-07-2005, 02:41 PM
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A Griffon
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Join Date: Oct 2004
Server: Blackburrow
Posts: 352
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Sounds like a great Idea, but I'm not one of the people can answer that. 
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[Guild Leader] Tiggler is my Main, Humudce is my Alt on Blackburrow.
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02-07-2005, 02:47 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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That would be awesome  i have been discouraged by the post view to download ratio lately
just put the project team instead of "Quib and Friends" pls  I earned my piece of the pie hehe
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Nagafen (Evil) - Climax, Goshawk
Last edited by tonyis3l33t : 02-07-2005 at 02:50 PM.
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02-07-2005, 02:46 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
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Originally Posted by Dolby
Hey guys do you mind if I boast that eq2interface.com hosts the EQ2MAP (by quib and friends) modification in the network news forum just to get the word out about this? I have access to post there.
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Wait for quib's answer, but I'd say be sure to include some screenshots  Hope your site can handle the load (not that its not very popular already.)
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02-07-2005, 03:06 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Quote:
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Originally Posted by sunthas
Wait for quib's answer, but I'd say be sure to include some screenshots  Hope your site can handle the load (not that its not very popular already.)
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We are on our own cluster of (2) dual xeon 2.4ghz systems.
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01-10-2005, 08:27 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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-EDIT-
Deprecated post.
Last edited by Kir : 01-10-2005 at 09:21 AM.
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12-29-2004, 12:12 AM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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Quote:
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Originally Posted by Imadruid
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
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Im wasn't really concerned much about that when i started on it because my "bad" computer has 2gb of ram and my good one has 3, but hopefully it wont use too much.
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