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06-26-2006, 10:01 PM
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A Griffawn
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 73
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Crafting Suggestion
Landiin,
I read you fixed the problem with the broker window stacking... that was 1 thing I was going to mention so instead, I'm making a suggestion. Not sure if it can be done.
Is there a way, when you open your recipe book, to examine the final product with a single click? Instead of having to right-click the item, get the recipe list, and then right-clicking the the product to show you what the final product does.
(i.e. open recipe book, right-click a spell, click examine... in the examine window, right-click the product at the bottom, and the window shows you what the spell actually does)
I'd like to skip the middle part and go straight to knowing what the final result will be, know what the spell does and for what class it's for
If you need screen shots of what I mean, let me know and I'll post them.
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06-27-2006, 09:03 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Font question
I trying to use this great UI in localized EQ2. Works great for me in english version, but in russian edition I have a problem. In Target, Implied target and Pet windows font for mob's name (names translated and use cyrilic characters) shows glyphs instead of proper cyrilic letters. What font used in these windows and how I can try to change it to any other font that have cyrilic (for example, in chat windows, quest helper, journal etc russian letters works fine).
Sorry for bad english, hope you understood what i asked 
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06-27-2006, 11:04 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by zaebali
I trying to use this great UI in localized EQ2. Works great for me in english version, but in russian edition I have a problem. In Target, Implied target and Pet windows font for mob's name (names translated and use cyrilic characters) shows glyphs instead of proper cyrilic letters. What font used in these windows and how I can try to change it to any other font that have cyrilic (for example, in chat windows, quest helper, journal etc russian letters works fine).
Sorry for bad english, hope you understood what i asked 
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As far as I know the fonts used in the target and, implied and pet are the standerd fonts that are used with the default UI. I will double check this when I get home to insure they are, if not I will correct the issue and get an update out ASAP for our Russian brothers and sisters 
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06-27-2006, 11:05 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by Aeromier
Landiin,
I read you fixed the problem with the broker window stacking... that was 1 thing I was going to mention so instead, I'm making a suggestion. Not sure if it can be done.
Is there a way, when you open your recipe book, to examine the final product with a single click? Instead of having to right-click the item, get the recipe list, and then right-clicking the the product to show you what the final product does.
(i.e. open recipe book, right-click a spell, click examine... in the examine window, right-click the product at the bottom, and the window shows you what the spell actually does)
I'd like to skip the middle part and go straight to knowing what the final result will be, know what the spell does and for what class it's for
If you need screen shots of what I mean, let me know and I'll post them.
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I don't know if it can be done or not, but I'll look into it and see what I can put together.
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06-27-2006, 11:06 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by Demu
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Oops Ok I'll get that changed tonight.
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06-27-2006, 11:22 AM
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A Sea Turtle
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 30
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I DLed it, but I cannot get it to look as good as all the screenshots. Is there anyway you can have a download that is optional to where you can select if you want to use the default UI placements like ThorUI? Because I love this, I just can't get it to look good. 
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06-27-2006, 11:36 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Quote:
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Originally Posted by Landiin
As far as I know the fonts used in the target and, implied and pet are the standerd fonts that are used with the default UI. I will double check this when I get home to insure they are, if not I will correct the issue and get an update out ASAP for our Russian brothers and sisters 
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Tnanks in advance 
If these windows use same font as others I have no clue why mobs/object names garbages only in these windows and looks ok in others :-\
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06-27-2006, 01:06 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 13
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More minor problems with Market window
Landiin ;
Just gonna bullet them and see if they are an issue on your end or the server side.
1) Logging out with compare window open: if you do this the next time you log in the market window will have been resized to the compare size and will not go back to normal without dragging it to size
2) Sales tab: for some odd reason after you open and close the market window on the sales tab the slide on right will always be at the top, with default market window it stayed at bottom which is where all current sales data was listed.
3) Sales tab : Date and times of sales are being sorted incorrect, I have stuff that sold on the 24th in the middle of stuff that sold on the 26th, I have stuff that sold at 8am listed after stuff that sold at 10am. Take a look at your own you should be able to see it as well and I don't recall it from the default version.
4) General : not sure where this is happening at and how but I know it wasn't occurring until after install, but after logging out after using market window, when I log back in my backpack bags have lost their sticky locations.
Once again thanks for the great UI.
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06-27-2006, 01:40 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by Demu
Landiin ;
Just gonna bullet them and see if they are an issue on your end or the server side.
1) Logging out with compare window open: if you do this the next time you log in the market window will have been resized to the compare size and will not go back to normal without dragging it to size
2) Sales tab: for some odd reason after you open and close the market window on the sales tab the slide on right will always be at the top, with default market window it stayed at bottom which is where all current sales data was listed.
3) Sales tab : Date and times of sales are being sorted incorrect, I have stuff that sold on the 24th in the middle of stuff that sold on the 26th, I have stuff that sold at 8am listed after stuff that sold at 10am. Take a look at your own you should be able to see it as well and I don't recall it from the default version.
4) General : not sure where this is happening at and how but I know it wasn't occurring until after install, but after logging out after using market window, when I log back in my backpack bags have lost their sticky locations.
Once again thanks for the great UI.
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- This is a result of the game saving the window size and location. The only way to stop it is to have the window reset to a set size every time it is open and I'm not sure every one would like that.
The way it works is; when you go into Compare Price Mode it stores the windows size before it expands to the 2 pane. Then when you go back to then default mode it resizes the window based off what it saved. So if you log out with it in Compare Price Mode it loses that information (no way to save it) and the windows position and size is saved in the <char>_eq2_uisetitngs.ini file that size. So when you reenter the game it loads the values from the uisetitngs.ini file and the window is expanded.
- All that is controlled by the game (hard coded). EQ2's UI scripting doesn't support code that will let you control that sort of thing. I'm not sure why it would act other then the same as default.
- See 2
- There isn't anything in my market window mod that would cause the bags to lose their location. With the new way SOE is doing the market/broker you don't even have to ref anything outside of the market window like you use to have to.
The way SOE stores the UI data is still a mystery to us. Maybe replacing a window in its group could cause this. Kind of like if you get a new map mod it resets the fog of war.
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06-27-2006, 01:49 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by ToxicWire
I DLed it, but I cannot get it to look as good as all the screenshots. Is there anyway you can have a download that is optional to where you can select if you want to use the default UI placements like ThorUI? Because I love this, I just can't get it to look good. 
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Go into settings->ui->Client cong and under the eq2.ini group click default and save. Then under that group pick what char you are playing with and what resolution you use and click save. This should put your windows into place.
If you use another resolution besides what I have already made one for then pick one that is close and when in game unlock the windows and slide them into place, things should be close.
You can't really use the default UI settings with eXtreme because it combines the start, player, breath, spell casting and Maintained window all in one. The implied target window is also forced to show on top of the target window every time it is made visible.
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06-28-2006, 01:58 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by zaebali
I trying to use this great UI in localized EQ2. Works great for me in english version, but in russian edition I have a problem. In Target, Implied target and Pet windows font for mob's name (names translated and use cyrilic characters) shows glyphs instead of proper cyrilic letters. What font used in these windows and how I can try to change it to any other font that have cyrilic (for example, in chat windows, quest helper, journal etc russian letters works fine).
Sorry for bad english, hope you understood what i asked 
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Ok fixed the font it should localize now.
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06-28-2006, 11:35 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Quote:
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Originally Posted by Landiin
Ok fixed the font it should localize now.
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Great! Downloading updates right now. Hope it will works 
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06-28-2006, 12:11 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Quote:
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Originally Posted by Landiin
Ok fixed the font it should localize now.
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Its fixed! Looks ok, great thanks!!!
Now I can play with best UI mod
There are a few more font gliches realy but they minor and don't ruined playing.
But to make it clear i made screenshot with all windows opened where you can see other spots with garbaged fonts (squares instead of letters).
These minor, but if you will have time that would me good if you fix them too
Thanks again. Now its time to kill a few gnols 
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06-29-2006, 02:35 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 13
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Quote:
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Originally Posted by Landiin
Ok fixed the font it should localize now.
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Land, the stacking windows have returned!!!! om goodness what have you done
Just noticed another version had been made available, hopefully it has the fix
New one fixes it again, thank you.
Last edited by Demu : 06-29-2006 at 06:07 PM.
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06-29-2006, 10:58 PM
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A Sea Turtle
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Join Date: Aug 2005
Server: Najena
Posts: 32
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Hi Landiin
can u add extra 1 option please
'Additional Aplication #3'
i use 1st for ventrilo, 2nd auto msg trillian that i play eq2, and i want it 3rd to start up Advanced Combat Tracker.
thank you
BornAgainst
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06-29-2006, 11:01 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by BornAgainst
Hi Landiin
can u add extra 1 option please
'Additional Aplication #3'
i use 1st for ventrilo, 2nd auto msg trillian that i play eq2, and i want it 3rd to start up Advanced Combat Tracker.
thank you
BornAgainst
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When I get time I will but for now you can make a .bat file that will run the additional application.
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06-30-2006, 12:44 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by zaebali
Its fixed! Looks ok, great thanks!!!
Now I can play with best UI mod
There are a few more font gliches realy but they minor and don't ruined playing.
But to make it clear i made screenshot with all windows opened where you can see other spots with garbaged fonts (squares instead of letters).
These minor, but if you will have time that would me good if you fix them too
Thanks again. Now its time to kill a few gnols 
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If you can give me a list of text that dose not localize I'll get it fixed.
Just a note some of the numbers will not localize because they are just images I used because the normal fonts wouldn't align like I liked :P
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06-30-2006, 10:02 AM
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A Sea Turtle
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Join Date: Aug 2005
Server: Najena
Posts: 32
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haha, good idea Landiin
done and works perfect 
here my small .cmd file
Code:
@echo off
start "" "C:\Games\EverQuest II\UI\eXtreme\AUCP\Loader.exe"
Echo AUCP Started
Echo "C:\Games\EverQuest II\UI\eXtreme\AUCP\Loader.exe"
start "" "C:\Games\EverQuest II\Advanced Combat Tracker\Advanced Combat Tracker.exe"
Echo Advanced Combat Tracke Started
Echo "C:\Games\EverQuest II\Advanced Combat Tracker\Advanced Combat Tracker.exe"
exit
thank for tip
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06-30-2006, 12:04 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Quote:
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Originally Posted by Landiin
If you can give me a list of text that dose not localize I'll get it fixed.
Just a note some of the numbers will not localize because they are just images I used because the normal fonts wouldn't align like I liked :P
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Ok, what I found so far ( "[]" means glyphs in place of right letters):
- Inventory window: current zone name
- Spellcast/Harvest progress bar: spellname/Fizzle/Interrupt etc
- In settings tab in Stats/Settings window:
its looks like this:
[][][][][][]()()()()()()()Quality
()Preset1 []Vision [][][][][][][]
()Preset2 []Shaders [][][][][][]
()Preset3 [][][][][] [][][][][][][]
- Expiriens window: Character Class (I see 6[][][][][][] instead of 6 Conjurer)
- Raid Control panel
- Buttons in merchant window and "not for sale" checkbox
- All buttons and texts (except Tabs names) in Community Window
Can't check broker window and tradeskills - not works in Beta yet 
Most wanted fix I think is Spellcast progressbar font.
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06-30-2006, 04:17 PM
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A Coastal Crab
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 1
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Everytime i zone into another zone no matter which zone i keep getting in my chat window the following messages,
Teak saw, fishing pole, shovel, pick and trap items need to be equiped.
Also when switching from one toon to another my UI loses its colors going too just green and black colors on the bars for my tons health and other such info.
Thanks Tludian
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06-30-2006, 04:51 PM
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A Berserk Golem
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Join Date: Apr 2005
Server: Vox
Posts: 59
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Quote:
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Originally Posted by Gnobody
Also when switching from one toon to another my UI loses its colors going too just green and black colors on the bars for my tons health and other such info.
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This is a known SOE problem...search this post you you will see it metioned many times. The only way to get it fixed it to send a /bug report to SOE as often as possible.
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06-30-2006, 05:43 PM
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A Young Mystail Rat
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Join Date: May 2005
Server: Grobb
Posts: 2
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Pet window
Yes can you please look into the pet window for some reason the buttons do not function at all for me.
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06-30-2006, 08:13 PM
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A Young Mystail Rat
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 2
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Overflow??
Okay I'm a total noob with this whole ui stuff. I've got everything working but I got an item and now it saws that my inventory is overflowing. However I don't know what to do to get the equipment that is overflowing. There isn't an icon showing the overflow to move it. Can anyone help me please.
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06-30-2006, 08:16 PM
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A Young Mystail Rat
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 2
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nevermind
ahhhh errrrmm well..... as it turns out a drink was in overflow right next to my food so I didn't recognize it as the overflow slot. Got it fixed
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07-01-2006, 01:40 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by orabbi
ahhhh errrrmm well..... as it turns out a drink was in overflow right next to my food so I didn't recognize it as the overflow slot. Got it fixed
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LOL that's to funny. I think I would of been stumped if that happened to me and I know where the over flow is.
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