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06-02-2006, 12:21 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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I just tried this:
cl_ui_CustomUI
cl_ui_subdir UI/
I got the same results. The window actually seems to work, it expands and minimzes. It's just completely black, I have check the mose over and normal settings just to be sure they were not an issue.
Thanks,
Tib
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06-02-2006, 08:31 AM
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A Grassland Beetle
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Join Date: Nov 2005
Server: Runnyeye
Posts: 64
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You were right the first time, your eq2.ini file should read
cl_ui_skinname CustomUI
cl_ui_subdir UI/
it is case sensitive thought so if your ui folder is actually called Customui or customUI the the above wont work, make sure the bit after cl_ui_skinname is exactly the same as your UI folders name.
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06-02-2006, 08:17 PM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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It is, I even copied and pasted for extra care.
EQ2.ini:
cl_ui_skinname CustomUI
cl_ui_subdir UI/
Copy/paste of the folder name:
CustomUI
You know, I do have several .ini files in the EQ2 directory. I have one for each of my toons. Example:
unrest_lockal_eq2_uisettings.ini
When I try to open these in notepad they are code and not regular text.
I also have one for my account name_characters.ini which is regular text, but doesn't look to speficy any type of UI settings.
I cannot remember of those character .ini were orginal or if they came from a different UI I tried once before.
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06-02-2006, 10:14 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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None of the character INI files have anything to do with the custom UI's behavior, nor (as was already pointed out) does anything in the default UI folder.
Quote:
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Originally Posted by Tiboan
The window actually seems to work, it expands and minimzes. It's just completely black....
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If the window's completely black, how are you getting it to expand or minimize? And if you're actually seeing the window's frame structure but no text, as would seem to be the case if you're able to use the "minimize/maximize" control button, well, that's *not* a completely black window, and indicates a different problem entirely than what you've so far had us looking at....
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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06-03-2006, 10:58 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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I do the the min button, but that is the only thing. No frame, no border. Not sure how to add my screen shot here, but it is a large black window. The black squard just ends, there is no defining border I can make out. But the little button in the upper left corner is there. I apologize if you feel I took you down the wrong path. I will defend what I said though, I think anyone who saw this would call it a large black window, lol. I have gone back and taken a detailed look at the window, and, with the exception of that button, it is a large black window. When I mouse over the button is shows Restore or Minimize and it does work. I have gone into the properties of the window and its set to show the frame and border, but that all I see.
How do I add a screen shot to this? The add image button only seems to ask for text. If I can find somewhere to post a picture and provide a link I will.
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06-03-2006, 11:05 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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Here is a link:
http://www.upload2.net/page/download...EQ2_000003.jpg
If you click download file... then open with imager you will see my shot. If I click the minimize button the window will minimize. It looks exactly the same, no border, no frame, but the max button is there and it does show the Restore text when I mouse over it.
I hope this link works, I choose the first thing I could find that was free.
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06-03-2006, 11:50 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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OK, that is truly bizarre.... I have *NO* idea why the minimize/restore button would be showing up and functioning, when nothing else, not even basic frame graphics, is being called or displayed correctly.
I honestly have no idea right now what else to tell you to try, as you've already confirmed that the "infocenter" files and folders are arranged as they should be, and that your custom UI folder is being referenced correctly....
Hopefully, I or someone else will be able to figure something out soon.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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06-03-2006, 04:06 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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I see a couple clues to your problem. You are seeing the minimize button so you're getting just a tiny piece of the eq2ui_journals_infocenter.xml file.
Quote:
I just tried this:
cl_ui_CustomUI
cl_ui_subdir UI/
I got the same results. The window actually seems to work, it expands and minimzes. It's just completely black, I have check the mose over and normal settings just to be sure they were not an issue.
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This actually shouldn't work at all because it doesn't correctly identify your CustomUI folder.
Earlier you mentioned putting things into your Default folder. Is there an eq2ui_journals_infocenter.xml file or infocenter folder in there? If you see those you should throw those away since those are custom files.
If that's not the problem, try deleting your CustomUI folder and your eq2.ini file and setting those up from scratch.
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06-04-2006, 02:13 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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I did have the infocenter folder in the default directory, along with the .xml file. I removed them and tried again with same results. I did as you said and deleted the eq2.ini file and the CustomUI folder. I reinstalled from scratch, I choose a different folder name this time, InfoUI.
Results: It's working ;-) I thank you for your effort/assistance and direciton. Takes skill to trouble shoot over the web. Thanks for your time, now I want to log back in and take a good long look at this info.
Appreciate the help :-)
Tib
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06-04-2006, 11:11 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Hi Darryl,
Thanks for maintaining this great source of ingame information. Some updates/additions:
I just noticed that the spell list for Wardens is missing the following spell (maybe others, I noticed this as a Sage, not as a Warden):
64: Trapping Vines
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the targe thas a chance at breaking the effect. When the root is effect expires, the target's movement speed is reduced for a short duration. Another suggestion is to include the shrine locations for the "Words of Pure Magic" language quest. Ogaming's description is here.
With respect to the already included "To Speak as a dragon" quest the description of the rune locations here is more exact and thus more helpful.
On the faction rewards page you're missing all the ally faction rewards. A list of the title is here, although the Coalition of Tradesfolke ally title is incorrect on that list, it's actually Raketeer. I don't have a link to a list about the other rewards atm.
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06-14-2006, 10:21 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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OK, I finally updated the InfoCenter again. With the release of LU24, I really didn't have any choice.
Updated "Live Update" notes to LU24.
Well, duh.
Removed T1-6 info from the cookbook, as it was no longer valid. (Updated info will be added as soon as possible.)
I'll get food/drink recipes and stats updated as time permits, but hopefully, it won't take *too* long.
Updated lists of harvestable items.
Since fungi nodes no longer exist, and shrubberies yield a smaller selection of items, it seemed important. I should probably add notes somewhere about the new "multiple item" harvesting results possibilities....
Updated access quest info.
Since so many zones that used to require access quests no longer do....
Made other miscellaneous corrections as pointed out by various users over the past month.
I think I've fixed everything that was pointed out as being in need of fixing.
(No XML changes.)
I do have a few new things I want to add, but I decided to let them wait for now. I'll probably add them as I update the cookbook.
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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06-17-2006, 02:14 PM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 7
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bruiser
I noticed under the spells for bruiser you did not have the level 62 one. It is One Hundred Hand Punch: Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. 
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06-18-2006, 02:41 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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The InfoCenter's been updated again.
Most of the updates this time are related to the LU24 changes in harvesting and tradeskilling, though I did add a walk-thru for the "Words of Pure Magic" language quest.
And now, a request....
If you like the InfoCenter, and haven't already done so, please take a moment and rate it. (I'd prefer if you rate it "5," of course, but give it the rating you think it deserves.)  Let's see if we can get it on the "Top Rated" list as well as on the "Top Favorites" list.
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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06-19-2006, 09:20 AM
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A Young Mystail Rat
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 7
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Are you kidding?? This rates much higher then a lousy 5! 
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06-21-2006, 05:01 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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T6 harvests
Attached is an updated T6 harvested items file that adds common & rare pelts and corrects the rare loam name.
Last edited by gm9 : 06-26-2006 at 03:37 AM.
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06-21-2006, 08:34 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Yet another update....
I completed updating the cookbook, added a list showing which artisan classes have a use for each type of harvestable item, and....
Um....
I updated the T6 harvest page. :P
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
Last edited by DBurgdorf : 07-04-2006 at 12:32 AM.
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06-24-2006, 07:55 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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More missing lvl 64 priest spells
Admit it, you don't like priests.  I checked all lvl64 mage and priest spells and you were still missing the following priest spells at that level:
Inquisitor:
64: Debase
An impairment that decreases the target's strength and intelligence.
Mystic:
64: Eidolon
An impairment that decreases the target's strength and stamina.
Defiler:
64: Malignancy (Master II option)
Reduces all of the target's attributes, which includes strength, agility, stamina, wisdom and intelligence.
Templar:
64: Sign of Fraility
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Also, I repost the Warden spell, because I made two typos in the first version that you already included.
Warden:
64: Trapping Vines
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
EDIT to add:
T1 harvest, freeport isle, lists still "sullied low quality" instead of "rawhide" leather pelts.
Last edited by gm9 : 06-26-2006 at 03:41 AM.
Reason: added M2 info for Defiler spell
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06-30-2006, 03:47 PM
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A Grove Wisp
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 29
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Problem with "Worts" update
The recent update stating that the "WORTS" page has been replaced with "Who uses what" doesn't seem to show up for me.
I have tried re-installing the most recent download of Towst UI from scratch as well as adding in just the T7 Spell update download, but nothing seems to change.
Am I missing something here?
PS. Thank you for compiling all this info. I use it every time I play.
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07-02-2006, 11:43 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Don't use the spell update, since it is outdated. I haven't checked it out, but it's likely that the old WORT's file comes from there. The infocenter itself has the "WHO USES WHAT?" page.
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07-02-2006, 02:22 PM
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A Grove Wisp
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 29
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I will try reinstalling again >< This will be like the 5th time. 
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07-04-2006, 08:43 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Well, I upated the InfoCenter again. I fixed a few minor errors and omissions, and also added lists of Character Traits and Racial Traditions, since several different people have suggested doing so.
On another note.... Happy Fourth of July to those who, like me, are celebrating living in the country that talks about freedom more than any other in the world!
(No cynicism there, nope.)
And on yet another note.... As today also happens to be the InfoCenter's six-month birthday, I want to take a moment to thank those who are using it and who, through their suggestions and assistance, have helped to make it what it is today!
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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07-15-2006, 10:36 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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OK, I've released several updates recently that I didn't bother to note here, including (of course) updating the Info Center with GU25 info, but the update I just uploaded is actually pretty significant.
I've added a walk-thru for "Blood of the Brood" (a.k.a. Hoo'loh's Hat Quest). More importantly, I've added walk-thrus for all the quests in the Peacock and Claymore series. (Thanks, Tasi, for doing about half the work for me!) Since I didn't want to add 60 buttons to the "quests" button column, and didn't have room at the top of the window for another tab or two, I had to get creative.
You can see what I came up with in the attached screenshot. There's a single button for each of the series in the main "quests" button column, but if you click one of them, a second button column appears with buttons for each individual quest in that series.
So, yes, the Info Center is now set up for tertiary menus.
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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07-16-2006, 04:32 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Mistmoore
Posts: 2
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lol wow you did get creative nested scrolls lol Nice! glad some of it helped
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07-16-2006, 05:22 AM
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A Grove Wisp
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 29
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Cookbook
OK. I redownloaded for the claymore stuff today but somehow my cookbook stuff reverted to the pre-LU24 recipies and I lost the current ones that used to be in there.
Is this an error on my side?
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07-16-2006, 05:54 AM
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A Sea Turtle
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Join Date: Dec 2005
Server: Everfrost
Posts: 30
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Hey Thanks, Some ideas
Hello,Great UI! use it all the time. Could ya add if mobs are heroic ^^^ ^^ ^ /or multipull types ^^^ ^^ ect, where needed HQ and writs ect please.
Thanks alot! 
Last edited by kool25 : 07-16-2006 at 10:53 PM.
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