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  #151  
Unread 03-29-2006, 12:23 AM
nikecmh nikecmh is offline
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Quote:
Originally Posted by jasondazed
Great work on getting ProfitUI back up and running! I couldn't tell you how pleased I was to see someone pick his work up.

The UI works great, I just had one question. I just purchased a widescreen monitor (24", 1920x1200 res) and I understand that ProfitUI is meant for 1280x1024 (what I currently run). Is there any way to get ProfitUI up and running successfully on the widescreen? I don't have it yet, but once I get it I'll post a screenshot so I can better help you out if you want to take a look at it.

Thanks!!

I have the dell 24" and run this UI at 1900x1200 w/o any problems.
  #152  
Unread 03-29-2006, 02:18 AM
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Droiyan7 Droiyan7 is offline
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Cool Why eq2ui_mainhud_harvest.xml still exist? maybe just because...

mm...

eq2ui_mainhud_harvest.xml doesn't used since v1.8 (it also already abandoned in defaultUI too)

but v2.2.1 still has eq2ui_mainhud_harvest.xml, we can del it
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  #153  
Unread 03-29-2006, 02:26 AM
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heidrickla heidrickla is offline
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Quote:
Originally Posted by Spiricore
I'm not even sure if this is possible (and a good idea) with the different looting options. But if other people have done it with other UIs (I haven't seen any, but then again I haven't looked) then it's certainly possible. If you could throw out a link of a UI that currently performs this function perhaps we can get something incorporated into Profit.
It is very easily done and went ahead and modded the loot and lotto window from the default ui since neither was in use in the profitui. Since nothing but the just press enter functionality was added to the window, it will not appear any differently in the UI and will work with mix and match UI's as well as full. Tested and works fine. Only the UI's that use different graphics than default for this particular window will notice any difference except they can now press enter to loot all. Feel free to incorporate it into the UI if you wish. I will try and add just press enter to other windows as I find a need for them and post them here.
Attached Files
File Type: xml eq2ui_inventory_loot.xml (7.8 KB, 333 views)
File Type: xml eq2ui_mainhud_lotto.xml (13.2 KB, 332 views)
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  #154  
Unread 03-29-2006, 03:12 AM
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Spiricore Spiricore is offline
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Quote:
Originally Posted by heidrickla
It is very easily done and went ahead and modded the loot and lotto window from the default ui since neither was in use in the profitui. Since nothing but the just press enter functionality was added to the window, it will not appear any differently in the UI and will work with mix and match UI's as well as full. Tested and works fine. Only the UI's that use different graphics than default for this particular window will notice any difference except they can now press enter to loot all. Feel free to incorporate it into the UI if you wish. I will try and add just press enter to other windows as I find a need for them and post them here.
Thanks for that. I'll zip them up and add them to the Addons section on the main thread unless I get a unanimous vote that people would like it incorporated into the full release. As a side-note, could you give me a quick rundown on exactly what this does? I'd test it myself, but I literally don't have time to right now.

Oh, and a follow-up to my post about hotbars - I meant the arrows show up on the left side of the hotbar on mouseover, not right. My mistake ;p (shows you how much I actually get to play lately).

eq2ui_mainhud_harvest.xml - if I can get 100% confirmation that it's not used, I'll remove it from the full release.

As for the waypoint icon not showing up on the map, I have no idea what happened there but I'm having the same problem. I'll report it as a bug and hopefully that can get fixed asap. Sorry for the inconvenience!
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  #155  
Unread 03-29-2006, 03:24 AM
heidrickla's Avatar
heidrickla heidrickla is offline
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Quote:
Originally Posted by Spiricore
Thanks for that. I'll zip them up and add them to the Addons section on the main thread unless I get a unanimous vote that people would like it incorporated into the full release. As a side-note, could you give me a quick rundown on exactly what this does? I'd test it myself, but I literally don't have time to right now.
For the loot window...
The code added to the loot all button was:
IsDefaultButton="true" OnHide="IsDefaultButton=false" OnShow="IsDefaultButton=true"

What this does is when the loot window comes up instead of having to click on loot all, you can now press the enter key instead. Lore items you will still get a confirmation. Just press enter could be added to this window as well. I will mod this when it becomes annoying to me. If you press enter and you have a lore item that it is trying to loot it will not loot it, but any other items it will. Same way it works now if you have a lore item and click on Loot all.

For the lotto window
The code added to the buy button was:
IsDefaultButton="true" OnHide="IsDefaultButton=false" OnShow="IsDefaultButton=true"

What this does is clicks the buy button when you press the enter key. The lotto numbers will start turning then you either win or loose. You may then press enter again to buy another ticket and try again.
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Last edited by heidrickla : 03-29-2006 at 03:32 AM.
  #156  
Unread 03-29-2006, 03:25 AM
DJPlymiras DJPlymiras is offline
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Quote:
Originally Posted by Spiricore
DJPlymiras: Due to lack of free time, I really haven't had a chance to mess around with the UI much. It took me a few moments to get used to the hotbar adjustments that came with 2.0, but I managed to find all of the arrows. They're a little quirky, but try this:

My other suggestion would be to download a seperate addon found here at EQ2Interface and use that instead for hotbars. I myself am debating it until I can bug gm9 enough to get him to hopefully revert them back to how they used to be.
Thanks for the tip I will try that now.
  #157  
Unread 03-29-2006, 03:37 AM
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((Announcement))

ProfitUI Reborn v2.2.2 has been released!
Quote:
* Fixed the hotkey number sequence issue.
* Removed eq2ui_mainhud_harvest.xml as it is apparently redundant.
* Added a readme file to the zip containing links to the two main threads here.
(I announce as soon as I upload the file, however, it can take up to 24 hours before it gets authorized for the download section. See the main thread for a download link without waiting.)
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Last edited by Spiricore : 03-29-2006 at 04:30 AM.
  #158  
Unread 03-29-2006, 03:46 AM
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I also have a request: For those of you who have ProfitUI up and working the way ya like it, would you mind posting one or two screenshots of how you have it? I'd like to have some recent screenies for the main thread (and download page).

Thanks
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  #159  
Unread 03-29-2006, 08:58 AM
Tinilya Tinilya is offline
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As requested ... a screenshot of how I have my Profit UI set out.

Keep up the great work on this brilliant UI
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Size:	245.9 KB
ID:	4787  

Last edited by Tinilya : 03-29-2006 at 11:46 AM.
  #160  
Unread 03-29-2006, 10:09 AM
Tinypackages Tinypackages is offline
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Hello is it just me?? In the group window I dont have the LFG option (icon) Now I have to type /lfg what happen to it in the group window am I doing something wrong or does your group window not include that?
  #161  
Unread 03-29-2006, 11:20 AM
chilidog808 chilidog808 is offline
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I did notice the LFG and haven't found it, though havent' searched too hard.

I loved the maintained spells window, just wish it was a little smaller. As well as the exp window could be a tad smaller for my taste.
  #162  
Unread 03-29-2006, 12:07 PM
Latent Latent is offline
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Quote:
Originally Posted by chilidog808
I did notice the LFG and haven't found it, though havent' searched too hard.

I loved the maintained spells window, just wish it was a little smaller. As well as the exp window could be a tad smaller for my taste.
I'd have to agree here, I really really like the look of this UI, but those two windows could use some size reduction. I run a 20" 16:9 LCD, so I have plenty of screen real estate, but still think the xp and maint spells windows are a bit too large. At lower resolutions I'd imagine it would be even more pronounced. If you provided an alternate xp window with just the bars, that would be great.

I cant seem to find the LFG buttons, but actually I think I prefer them not being there now, the more i think about it =)

I'll post a screenshot of my UI when I get home, also..if you are still looking for some. Keep up the good work!
  #163  
Unread 03-29-2006, 01:30 PM
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Quote:
Originally Posted by Spiricore
I also have a request: For those of you who have ProfitUI up and working the way ya like it, would you mind posting one or two screenshots of how you have it? I'd like to have some recent screenies for the main thread (and download page).

Thanks

This is my setup! Kinda basic look I think.


Xarox Soulfire (Europe-Splitpaw)
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  #164  
Unread 03-29-2006, 03:08 PM
hiroprotagonist hiroprotagonist is offline
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Will Geniva's Maintained Slim still work with the current mod? While I like the maintained as it stands, a slim version really helps, as I have my chat window quite a bit larger than the norm and its either a) show less spells or b) go horizontal on group, which i dont like as much. Also a mod to just place them on the right would be a nice addition, but I think just a smaller overall feel would do the trick

I just changed over from Fetish to Profit Reborn and am really really amazed at how I have more info up at any time and still seem to have more usable screenspace, nice job you two.
  #165  
Unread 03-29-2006, 03:45 PM
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Anarissa Anarissa is offline
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Default Curious Question

I have a question, perhaps a stupid one, but needs to be asked nonetheless. If you notice my experience, there seems to be another number in the hundredths there. I was wondering if there was any way to get the full number to show? I would appreciate any information on this. Great UI, I'm glad you worked to bring it back.
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  #166  
Unread 03-29-2006, 03:46 PM
aigor aigor is offline
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Quote:
Originally Posted by hiroprotagonist
Will Geniva's Maintained Slim still work with the current mod? While I like the maintained as it stands, a slim version really helps, as I have my chat window quite a bit larger than the norm and its either a) show less spells or b) go horizontal on group, which i dont like as much. Also a mod to just place them on the right would be a nice addition, but I think just a smaller overall feel would do the trick

I just changed over from Fetish to Profit Reborn and am really really amazed at how I have more info up at any time and still seem to have more usable screenspace, nice job you two.
Yes i use Geniva's Maintained Slim and it works very well
enjoy^^
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  #167  
Unread 03-29-2006, 04:18 PM
bereavement bereavement is offline
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today I found another bug fom this UI set: )

while few zoning and the maintain spell bar was mess.
for instant, I had 5 spells maintaining and after few zoning the maintain bar shows 2 or 3 spells are maintaining but I checked my stats and made sure the spells are on. I tried to relog and it works, maintain bar remains normal but after few zoning ( I realise it happen mostly in instance zone) , the bar messed again. I experience this like 3 or 4 times a day.

Thanks for fixing it. I still enjoy this UI set, really impressive and thx for fixed the hotbar issue nice job done

and I attaching my setup
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Last edited by bereavement : 03-29-2006 at 04:46 PM.
  #168  
Unread 03-29-2006, 05:12 PM
hiroprotagonist hiroprotagonist is offline
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ok one more quick question , i looked thru the coding for the start button on rendering distance and its set to 1000 by default, which is a bit much for my card, yet it doesnt save on exit. If I change the value to 450 (which is what I usually run) will it save on exit?

Also in the chat window, I changed around how they work, yet on log in , and in fact everytime I change toons, the channels get reset to main as well as the windown into which i put them. Is there a fix for this i missed reading thru?

Thanks ahead of time
  #169  
Unread 03-29-2006, 06:35 PM
brad9012 brad9012 is offline
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Default ui

since I have logged on to this site I have downloaded several ui. but have been unable to use yours or others ineq2. have unzipped all files into ui and eqmap updater. no succes. please help me find out what Im doin wrong. thanku
  #170  
Unread 03-29-2006, 07:52 PM
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Here's a screenshot of 1600x1200
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  #171  
Unread 03-29-2006, 07:53 PM
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heidrickla heidrickla is offline
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Quote:
Originally Posted by brad9012
since I have logged on to this site I have downloaded several ui. but have been unable to use yours or others ineq2. have unzipped all files into ui and eqmap updater. no succes. please help me find out what Im doin wrong. thanku
Look at the guide to installing custom ui's in my sig.
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How to Install a custom interface. (General)
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No I can't make your dang armor or spells. If I made crafted for everyone that asked me all I would ever do would be crafting.

  #172  
Unread 03-29-2006, 08:24 PM
aigor aigor is offline
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my little Zerk ^^ after i'll post my conj ^^..you see the start button on my screen? i would like if Profit can use the same very useful ^^
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Last edited by aigor : 03-29-2006 at 08:27 PM.
  #173  
Unread 03-30-2006, 03:02 AM
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Quote:
Originally Posted by aigor
my little Zerk ^^ after i'll post my conj ^^..you see the start button on my screen? i would like if Profit can use the same very useful ^^
What startbutton is that?
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  #174  
Unread 03-30-2006, 03:20 AM
aigor aigor is offline
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Quote:
Originally Posted by Pixi
What startbutton is that?
http://www.eq2interface.com/download...fo.php?id=4172

enjoy^^
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  #175  
Unread 03-30-2006, 06:18 PM
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lollygagger lollygagger is offline
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Default Bag mod

Thought I'd post this in case there are others like me that like 6 column bags instead of the 4 in the default profit bag.

Enjoy!

//lollygagger
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File Type: zip eq2ui_inventory_bag.zip (6.1 KB, 354 views)

Last edited by lollygagger : 03-31-2006 at 04:28 AM. Reason: Added a .zip file instead since some folks were having trouble downloading
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