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03-29-2006, 12:23 AM
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A Rumbleroot Sapling
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 65
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Quote:
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Originally Posted by jasondazed
Great work on getting ProfitUI back up and running! I couldn't tell you how pleased I was to see someone pick his work up.
The UI works great, I just had one question. I just purchased a widescreen monitor (24", 1920x1200 res) and I understand that ProfitUI is meant for 1280x1024 (what I currently run). Is there any way to get ProfitUI up and running successfully on the widescreen? I don't have it yet, but once I get it I'll post a screenshot so I can better help you out if you want to take a look at it.
Thanks!!
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I have the dell 24" and run this UI at 1900x1200 w/o any problems.
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03-29-2006, 02:18 AM
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A Sea Turtle
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Join Date: May 2005
Server: Unrest
Posts: 33
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Why eq2ui_mainhud_harvest.xml still exist? maybe just because...
mm...
eq2ui_mainhud_harvest.xml doesn't used since v1.8 (it also already abandoned in defaultUI too)
but v2.2.1 still has eq2ui_mainhud_harvest.xml, we can del it 
__________________
Player: Droiyan7(Lee, June-Ho), Korean Male Student
Character: IspinSharle of 'WURI' Guild
Unrest Server, Human Female Paladin
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03-29-2006, 02:26 AM
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An Undead Settler
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Join Date: Nov 2004
Server: Steamfont
Posts: 90
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Quote:
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Originally Posted by Spiricore
I'm not even sure if this is possible (and a good idea) with the different looting options. But if other people have done it with other UIs (I haven't seen any, but then again I haven't looked) then it's certainly possible. If you could throw out a link of a UI that currently performs this function perhaps we can get something incorporated into Profit.
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It is very easily done and went ahead and modded the loot and lotto window from the default ui since neither was in use in the profitui. Since nothing but the just press enter functionality was added to the window, it will not appear any differently in the UI and will work with mix and match UI's as well as full. Tested and works fine. Only the UI's that use different graphics than default for this particular window will notice any difference except they can now press enter to loot all. Feel free to incorporate it into the UI if you wish. I will try and add just press enter to other windows as I find a need for them and post them here.
__________________
How to Install a custom interface. (General)
Download EQ2Map Update Utility Here
No I can't make your dang armor or spells. If I made crafted for everyone that asked me all I would ever do would be crafting.
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03-29-2006, 03:12 AM
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A Grassland Beetle
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 64
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Quote:
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Originally Posted by heidrickla
It is very easily done and went ahead and modded the loot and lotto window from the default ui since neither was in use in the profitui. Since nothing but the just press enter functionality was added to the window, it will not appear any differently in the UI and will work with mix and match UI's as well as full. Tested and works fine. Only the UI's that use different graphics than default for this particular window will notice any difference except they can now press enter to loot all. Feel free to incorporate it into the UI if you wish. I will try and add just press enter to other windows as I find a need for them and post them here.
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Thanks for that. I'll zip them up and add them to the Addons section on the main thread unless I get a unanimous vote that people would like it incorporated into the full release. As a side-note, could you give me a quick rundown on exactly what this does? I'd test it myself, but I literally don't have time to right now.
Oh, and a follow-up to my post about hotbars - I meant the arrows show up on the left side of the hotbar on mouseover, not right. My mistake ;p (shows you how much I actually get to play lately).
eq2ui_mainhud_harvest.xml - if I can get 100% confirmation that it's not used, I'll remove it from the full release.
As for the waypoint icon not showing up on the map, I have no idea what happened there but I'm having the same problem. I'll report it as a bug and hopefully that can get fixed asap. Sorry for the inconvenience!
__________________
<< Spiricore >>
aka Jiivin n'Groovin (retired)
aka Faultline
aka Aexenius
<< Lucan DLere >>
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03-29-2006, 03:24 AM
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An Undead Settler
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Join Date: Nov 2004
Server: Steamfont
Posts: 90
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Quote:
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Originally Posted by Spiricore
Thanks for that. I'll zip them up and add them to the Addons section on the main thread unless I get a unanimous vote that people would like it incorporated into the full release. As a side-note, could you give me a quick rundown on exactly what this does? I'd test it myself, but I literally don't have time to right now.
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For the loot window...
The code added to the loot all button was:
IsDefaultButton="true" OnHide="IsDefaultButton=false" OnShow="IsDefaultButton=true"
What this does is when the loot window comes up instead of having to click on loot all, you can now press the enter key instead. Lore items you will still get a confirmation. Just press enter could be added to this window as well. I will mod this when it becomes annoying to me. If you press enter and you have a lore item that it is trying to loot it will not loot it, but any other items it will. Same way it works now if you have a lore item and click on Loot all.
For the lotto window
The code added to the buy button was:
IsDefaultButton="true" OnHide="IsDefaultButton=false" OnShow="IsDefaultButton=true"
What this does is clicks the buy button when you press the enter key. The lotto numbers will start turning then you either win or loose. You may then press enter again to buy another ticket and try again.
__________________
How to Install a custom interface. (General)
Download EQ2Map Update Utility Here
No I can't make your dang armor or spells. If I made crafted for everyone that asked me all I would ever do would be crafting.
Last edited by heidrickla : 03-29-2006 at 03:32 AM.
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03-29-2006, 03:25 AM
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A Young Mystail Rat
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 4
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Quote:
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Originally Posted by Spiricore
DJPlymiras: Due to lack of free time, I really haven't had a chance to mess around with the UI much. It took me a few moments to get used to the hotbar adjustments that came with 2.0, but I managed to find all of the arrows. They're a little quirky, but try this:
My other suggestion would be to download a seperate addon found here at EQ2Interface and use that instead for hotbars. I myself am debating it until I can bug gm9 enough to get him to hopefully revert them back to how they used to be.
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Thanks for the tip  I will try that now.
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03-29-2006, 03:37 AM
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A Grassland Beetle
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 64
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((Announcement))
ProfitUI Reborn v2.2.2 has been released!
Quote:
* Fixed the hotkey number sequence issue.
* Removed eq2ui_mainhud_harvest.xml as it is apparently redundant.
* Added a readme file to the zip containing links to the two main threads here.
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(I announce as soon as I upload the file, however, it can take up to 24 hours before it gets authorized for the download section. See the main thread for a download link without waiting.)
__________________
<< Spiricore >>
aka Jiivin n'Groovin (retired)
aka Faultline
aka Aexenius
<< Lucan DLere >>
Last edited by Spiricore : 03-29-2006 at 04:30 AM.
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03-29-2006, 03:46 AM
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A Grassland Beetle
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 64
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I also have a request: For those of you who have ProfitUI up and working the way ya like it, would you mind posting one or two screenshots of how you have it? I'd like to have some recent screenies for the main thread (and download page).
Thanks 
__________________
<< Spiricore >>
aka Jiivin n'Groovin (retired)
aka Faultline
aka Aexenius
<< Lucan DLere >>
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03-29-2006, 08:58 AM
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A Grove Wisp
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Join Date: Oct 2004
Server: Splitpaw
Posts: 27
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As requested ... a screenshot of how I have my Profit UI set out.
Keep up the great work on this brilliant UI 
Last edited by Tinilya : 03-29-2006 at 11:46 AM.
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03-29-2006, 10:09 AM
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A Brown Bear
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Join Date: Oct 2005
Server: Najena
Posts: 11
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Hello is it just me?? In the group window I dont have the LFG option (icon) Now I have to type /lfg what happen to it in the group window am I doing something wrong or does your group window not include that?
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03-29-2006, 11:20 AM
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A Coastal Crab
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Join Date: Feb 2005
Server: Befallen
Posts: 1
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I did notice the LFG and haven't found it, though havent' searched too hard.
I loved the maintained spells window, just wish it was a little smaller. As well as the exp window could be a tad smaller for my taste.
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03-29-2006, 12:07 PM
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A Brown Bear
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 12
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Quote:
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Originally Posted by chilidog808
I did notice the LFG and haven't found it, though havent' searched too hard.
I loved the maintained spells window, just wish it was a little smaller. As well as the exp window could be a tad smaller for my taste.
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I'd have to agree here, I really really like the look of this UI, but those two windows could use some size reduction. I run a 20" 16:9 LCD, so I have plenty of screen real estate, but still think the xp and maint spells windows are a bit too large. At lower resolutions I'd imagine it would be even more pronounced. If you provided an alternate xp window with just the bars, that would be great.
I cant seem to find the LFG buttons, but actually I think I prefer them not being there now, the more i think about it =)
I'll post a screenshot of my UI when I get home, also..if you are still looking for some. Keep up the good work!
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03-29-2006, 01:30 PM
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A Fallen Diplomat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 51
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Quote:
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Originally Posted by Spiricore
I also have a request: For those of you who have ProfitUI up and working the way ya like it, would you mind posting one or two screenshots of how you have it? I'd like to have some recent screenies for the main thread (and download page).
Thanks 
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This is my setup! Kinda basic look I think.
Xarox Soulfire (Europe-Splitpaw)
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03-29-2006, 03:08 PM
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A Griffawn
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Join Date: Dec 2004
Server: Everfrost
Posts: 74
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Will Geniva's Maintained Slim still work with the current mod? While I like the maintained as it stands, a slim version really helps, as I have my chat window quite a bit larger than the norm and its either a) show less spells or b) go horizontal on group, which i dont like as much. Also a mod to just place them on the right would be a nice addition, but I think just a smaller overall feel would do the trick
I just changed over from Fetish to Profit Reborn and am really really amazed at how I have more info up at any time and still seem to have more usable screenspace, nice job you two.
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03-29-2006, 03:45 PM
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A Grizzled Badger
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Join Date: Jul 2005
Server: Befallen
Posts: 47
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Curious Question
I have a question, perhaps a stupid one, but needs to be asked nonetheless. If you notice my experience, there seems to be another number in the hundredths there. I was wondering if there was any way to get the full number to show? I would appreciate any information on this. Great UI, I'm glad you worked to bring it back. 
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03-29-2006, 03:46 PM
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A Fallen Diplomat
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Join Date: Nov 2005
Server: Splitpaw
Posts: 54
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Quote:
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Originally Posted by hiroprotagonist
Will Geniva's Maintained Slim still work with the current mod? While I like the maintained as it stands, a slim version really helps, as I have my chat window quite a bit larger than the norm and its either a) show less spells or b) go horizontal on group, which i dont like as much. Also a mod to just place them on the right would be a nice addition, but I think just a smaller overall feel would do the trick
I just changed over from Fetish to Profit Reborn and am really really amazed at how I have more info up at any time and still seem to have more usable screenspace, nice job you two.
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Yes i use Geniva's Maintained Slim and it works very well
enjoy^^
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03-29-2006, 04:18 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 5
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today I found another bug fom this UI set: )
while few zoning and the maintain spell bar was mess.
for instant, I had 5 spells maintaining and after few zoning the maintain bar shows 2 or 3 spells are maintaining but I checked my stats and made sure the spells are on. I tried to relog and it works, maintain bar remains normal but after few zoning ( I realise it happen mostly in instance zone) , the bar messed again. I experience this like 3 or 4 times a day.
Thanks for fixing it. I still enjoy this UI set, really impressive and thx for fixed the hotbar issue  nice job done
and I attaching my setup 
Last edited by bereavement : 03-29-2006 at 04:46 PM.
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03-29-2006, 05:12 PM
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A Griffawn
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Join Date: Dec 2004
Server: Everfrost
Posts: 74
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ok one more quick question  , i looked thru the coding for the start button on rendering distance and its set to 1000 by default, which is a bit much for my card, yet it doesnt save on exit. If I change the value to 450 (which is what I usually run) will it save on exit?
Also in the chat window, I changed around how they work, yet on log in , and in fact everytime I change toons, the channels get reset to main as well as the windown into which i put them. Is there a fix for this i missed reading thru?
Thanks ahead of time 
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03-29-2006, 06:35 PM
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A Coastal Crab
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 1
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ui
since I have logged on to this site I have downloaded several ui. but have been unable to use yours or others ineq2. have unzipped all files into ui and eqmap updater. no succes. please help me find out what Im doin wrong. thanku
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03-29-2006, 07:52 PM
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An Undead Settler
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Join Date: Nov 2004
Server: Steamfont
Posts: 90
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Here's a screenshot of 1600x1200
__________________
How to Install a custom interface. (General)
Download EQ2Map Update Utility Here
No I can't make your dang armor or spells. If I made crafted for everyone that asked me all I would ever do would be crafting.
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03-29-2006, 07:53 PM
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An Undead Settler
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Join Date: Nov 2004
Server: Steamfont
Posts: 90
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Quote:
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Originally Posted by brad9012
since I have logged on to this site I have downloaded several ui. but have been unable to use yours or others ineq2. have unzipped all files into ui and eqmap updater. no succes. please help me find out what Im doin wrong. thanku
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Look at the guide to installing custom ui's in my sig.
__________________
How to Install a custom interface. (General)
Download EQ2Map Update Utility Here
No I can't make your dang armor or spells. If I made crafted for everyone that asked me all I would ever do would be crafting.
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03-29-2006, 08:24 PM
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A Fallen Diplomat
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Join Date: Nov 2005
Server: Splitpaw
Posts: 54
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my little Zerk ^^ after i'll post my conj ^^..you see the start button on my screen? i would like if Profit can use the same very useful ^^
__________________
Last edited by aigor : 03-29-2006 at 08:27 PM.
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03-30-2006, 03:02 AM
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Cry Spoon!
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Join Date: Jul 2004
Server: Oggok
Posts: 241
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Quote:
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Originally Posted by aigor
my little Zerk ^^ after i'll post my conj ^^..you see the start button on my screen? i would like if Profit can use the same very useful ^^
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What startbutton is that?
__________________
Bugrit - 64 Monk - 51 Tailor
Boznak - 64 Warden - 41 Provisioner
Founder and proud leader of: Alternate Reality
Bringing the lazy slackery back in the game.
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03-30-2006, 06:18 PM
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A Nerius Seer
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Join Date: Jan 2005
Server: Befallen
Posts: 85
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Bag mod
Thought I'd post this in case there are others like me that like 6 column bags instead of the 4 in the default profit bag.
Enjoy!
//lollygagger
Last edited by lollygagger : 03-31-2006 at 04:28 AM.
Reason: Added a .zip file instead since some folks were having trouble downloading
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