EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > General Discussion > Request

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 10-02-2005, 04:16 PM
RickF7666's Avatar
RickF7666 RickF7666 is offline
A Griffawn
Interface Author - Click to view interfaces
 
Join Date: Jun 2005
Server: Oasis
Posts: 70
Question Trade skill durablility/progress numbers

What I would like is a addition to the trade skill window that shows the actual durablility and progress totals.

Right now there are just progress bars with no numbers. As you craft something numbers perioticly float above the work station letting you know if the durablility or progress has advanced or regressed. I've noticed that depending on the relative level of the item your crafting the numbers represent a different percentage of the overall progress of the item.

So I think it would be nice of when you were crafting something you could accually see the totals, like you can with your hit point and power totals.

I don't know if this is even possible, but hey can't hurt to ask.

My hat is off to all of you modders. I tried and my head is swimming. Know your limitations I guess.
Reply With Quote
  #2  
Unread 10-02-2005, 10:06 PM
Kamintar Kamintar is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Server: Butcherblock
Posts: 116
Default

This had been brought up before...Unfortunately, no we cannot have the actual 'health points' for a given project. In order to do that, we have to have the dynamic data from Sony. All in all, it's a lot like the breath window (I'm guessing, I don't know because I haven't tried), where it's just a percent progress bar, and you can't put numbers to it.

Think of it like sprinting. The amount of power you have changes as you gain levels, but it still takes the same amount of power every tick while your sprinting. I don't know exactly how the crafting works (Haven't taken the time to check it out), but from what I've seen, it's all a bunch of equations and logarithms that change as skill and spell levels change, and what level you are in relation to the item being created.

However, I'm sure it wouldn't be too horrible for Sony to implement this, after all, I'm sure every recipe has a given "health" value that must be maintained for each given quality. Maybe we'll get lucky and they'll implement it sometime...
__________________
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:58 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI