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08-20-2005, 01:31 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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Regarding the new files, specifically the target windows, the red KOS outline normally found around the names of mobs that will attack you on sight is missing. Makes it hard to tab around a new area where the visibility of the target itself might be obstructed.
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08-20-2005, 01:45 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Eloora
Regarding the new files, specifically the target windows, the red KOS outline normally found around the names of mobs that will attack you on sight is missing. Makes it hard to tab around a new area where the visibility of the target itself might be obstructed.
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I see - didnt' think of that.
Really have no choice if I want the name at the top.
let me play a little....
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08-20-2005, 02:09 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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Guess I don't mind where the names go so long as the bars are aligned nicely like they are now 
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08-20-2005, 03:06 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Try this,
Had to swap name and level again 
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08-20-2005, 09:12 PM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 2
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Hey Profit,
Awesome UI but one problem,..Me maps invisible I think, it dont show:/ only shows the tab at the top..i tried changing the opacity, no luck..
Im not running any other UI or map mod,.
Any ideas?
Thnx 
Last edited by rasel : 08-20-2005 at 09:56 PM.
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08-20-2005, 11:10 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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OK 1.5b works but can you make the player bars in the exp window match
Just switch the power bar with the conc bar.
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08-21-2005, 03:49 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by rasel
Hey Profit,
Awesome UI but one problem,..Me maps invisible I think, it dont show:/ only shows the tab at the top..i tried changing the opacity, no luck..
Im not running any other UI or map mod,.
Any ideas?
Thnx 
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As the readme says - Any new UI requires you to update your maps again. Please try that.
Why don't you try using the UI setup files as a base - would ensure the setup is like I intended - your's is a mess 
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08-21-2005, 06:18 AM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 2
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Quote:
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Originally Posted by Profit
As the readme says - Any new UI requires you to update your maps again. Please try that.
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 ahh...Got it sorted now,
Quote:
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Originally Posted by Profit
Why don't you try using the UI setup files as a base - would ensure the setup is like I intended - your's is a mess
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Hehe,..yea was playing around till I got the map problem fixed  ,..My first UI too
Keep up the good work
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08-21-2005, 10:01 AM
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A Brown Bear
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 8
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Could you add some scroll bars to the chat windows? When going afk at times with heavy so******m it becomes a pain scrolling up and down windows with just the wheel.
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08-21-2005, 11:58 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Fiftyeight
Could you add some scroll bars to the chat windows? When going afk at times with heavy so******m it becomes a pain scrolling up and down windows with just the wheel.
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They are there!
Just move your mouse to the left and they appear!
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08-22-2005, 10:40 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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08-22-2005, 02:08 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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I've been asked in-game to make a custom experience area, one without the stat bar or coins.
So in this attachment you will find by turning titlebar and frame off these will disappear.
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08-22-2005, 02:30 PM
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A Weald Wolf
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 81
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ui
i can proudly say profit is on the same server as i am, so i can PICK his brains in game
got to love it !
you did a good job profit.. and thanks for the edit
steppin
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08-22-2005, 02:45 PM
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A Rumbleroot Sapling
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Join Date: May 2005
Server: Antonia Bayle
Posts: 66
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Im having some troubles. I downlaoded profit_15 installed it then I installed the beta _15c overwriting the old files. If Ive done everything right on my end then there is a problem wiith the target window. Im not seeing any target info at all
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08-22-2005, 04:28 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Clink
Im having some troubles. I downlaoded profit_15 installed it then I installed the beta _15c overwriting the old files. If Ive done everything right on my end then there is a problem wiith the target window. Im not seeing any target info at all
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Please use one of my interface files to set the screen up.
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08-22-2005, 05:06 PM
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A Grove Wisp
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 26
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Quote:
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Originally Posted by Profit
Please use one of my interface files to set the screen up.
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Nope, same thing happens to me. If I just use the base 1.5 it works fine, but if I use 1.5b or 1.5c updates, target doesn't show anything anymore. I'm using your 1280x1024 interface file with absolutely no changes to it and no other mods running.
Oh, and I know the UI knows I have something targeted because if I move the cursor up to where it says "Target" the tooltip will show the correct name of my target.
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08-22-2005, 05:09 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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oh ok, like i said it's beta!
While I was testing I removed the con version 1
For now please type /con_version 0
It's the better con version imo
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08-22-2005, 05:20 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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1.5d now uploaded and awaiting approval.
Target window with better font
Group class names can be turned off
Target info shows again when using con_version 1
Window options now with editable value!
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08-22-2005, 05:27 PM
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A Weald Wolf
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 81
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exp window
exp window will try to put screen cap up again
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08-22-2005, 05:32 PM
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A Weald Wolf
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 82
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Quote:
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Originally Posted by Profit
1.5d now uploaded and awaiting approval.
Target window with better font
Group class names can be turned off
Target info shows again when using con_version 1
Window options now with editable value!
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You are insane. I love Eq more now with your Ui  thanks a lot.. 
__________________
Safe travel
Sturm Wordsworth

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08-22-2005, 05:39 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Steppin
exp window will try to put screen cap up again
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Please Try this.
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08-22-2005, 06:53 PM
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A Grove Wisp
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 26
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Quote:
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Originally Posted by Profit
oh ok, like i said it's beta!
While I was testing I removed the con version 1
For now please type /con_version 0
It's the better con version imo
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Ahh, cool. It works either way with 1.5d
I do like version 0 though, I just couldn't figure out how to change it. I've seen posts on the boards on where it's supposed to be in the options, but I couldn't find it. Maybe because I'm only running the Trial right now, but your command line switch works great.
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08-23-2005, 12:58 AM
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A Sea Turtle
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 32
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Not sure if this is considered a 'bug' or not since the raid window is still beta, but as you can see in the screenie, the mentoring level is not showing up. Other than that, I'm loving the new improvements.
Oh nm I see now what you did lol. Dreco's level is showing the mentored level  I'm just used to seeing 49(45).
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08-23-2005, 01:19 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Thats all Sony give us for the raid window
During this mod I've come across soooo many things I would love Sony to change.
I will have to make a list one day....
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08-23-2005, 02:42 AM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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you should, there is a thread somewhere for stuff to add to dynamic data, and i know bobble still lurks around here (not sure how often though)
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