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08-12-2005, 05:53 AM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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The tradeskills mod is designed to make crafting easier by mapping the enter key to begin, cancel, and repeat, which ever is the likely button you'd be clicking while you're crafting. Once you're used to this, it's much easier than moving back and forth to the mouse. If you're familiar with the UI Builder it's easy to remove this feature if you have to.
If you can, it's pretty simple to get used to pressing / to enter a command, or ' for say, r to reply to a tell, /gu to talk to the guild, /8 or what ever to speak in the crafting channel etc.
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Hm, I just looked at your post again and I didn't see before that your subject says chat mod. I'm not using the chat mod-- what I'm talking about is using the crafting/recipe book mod, so maybe there's another solution to your problem.
Last edited by Othesus : 08-17-2005 at 01:58 AM.
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08-12-2005, 11:42 PM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 5
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Quote:
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Originally Posted by Othesus
If you can, it's pretty simple to get used to pressing / to enter a command, or ' for say, r to reply to a tell, /gu to talk to the guild, /8 or what ever to speak in the crafting channel etc.
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thanks for the advise. i'll do that. i think it'll be just be a matter of getting used to... in fact, it might even help me disown my current guild title of MT (mis-tell) King 
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08-13-2005, 12:40 PM
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A Young Mystail Rat
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 2
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your alt coin wtg post
i have installed it in my skin but i dont see it or know how to bring it up ,does it replace my inv window or what
i need help pm me
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09-09-2005, 03:20 AM
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A Brown Bear
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Join Date: Sep 2005
Server: Antonia Bayle
Posts: 13
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Is there any way you could add the (game) day of the week to the clock?
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09-09-2005, 07:27 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by Lera
Is there any way you could add the (game) day of the week to the clock?
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It would be easy enough to add, though I'm frankly not sure why I'd want to bother. I've wondered, in fact, every time I've seen a clock mod that shows the game day or month, what the point is. Showing the real time is obviously useful, and showing the in-game time is helpful if you're looking for spawns that are only available at certain times or if you're running through a zone that gets more dangerous (for example) at night. But of what possible relevance is the in-game day name or month name? In all the years I've played EQ and EQ2, I can't recall a single instance when I had any reason to care what day of the week it was in Norrath.
-- Darryl
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Creator of the various Milquetowst mods
(But no longer actively modding)
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09-09-2005, 01:02 PM
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A Brown Bear
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Join Date: Sep 2005
Server: Antonia Bayle
Posts: 13
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Quote:
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Originally Posted by DBurgdorf
But of what possible relevance is the in-game day name or month name? In all the years I've played EQ and EQ2, I can't recall a single instance when I had any reason to care what day of the week it was in Norrath. 
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I've read that there's a couple mobs that spawn only on particular days of the week, or at least once a week - those fairy seekers in The Ruins are quite annoying little critters to find.
And it's quite ridiculous to camp for hours and hours for a cataloguing quest... but I want my book. 
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09-09-2005, 02:05 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by Lera
I've read that there's a couple mobs that spawn only on particular days of the week, or at least once a week - those fairy seekers in The Ruins are quite annoying little critters to find.
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Odd. When I was looking for them (and I did eventually come across them), I read a great deal about what time of day they supposedly spawned, and that they didn't spawn *every* day even at that time, but I don't recall reading a single message suggesting that they only spawned on certain days of the week. *Shrug* I'm not saying that you're necessarily wrong; I'm just noting that I never encountered the suggestion until you just posted it.
-- Darryl
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Creator of the various Milquetowst mods
(But no longer actively modding)
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11-07-2005, 01:45 PM
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Good Cookies
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Join Date: Nov 2004
Server: Neriak
Posts: 5
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can't use the cookbook mod :(
I am SO bummed, I loved the cookbook mod and it was great, till update # (I can't remember which one, 12 or 13 I think) when having the cookbook mod meant I have no text in my chat window, EQII button and so on. Most places that should have text don't. I have tried redownloading, readding, adding a little at a time till it dies and nothing I have tried so far works  Do you have any suggestions as to what might be wrong and what I can do about it?
BTW, if I remove the eq2ui_mainhud.xml file I have text again (but of course the cookbook doesn't work). I am going to see if Valdacil's Tradeskill W/ Spell List, Prov Cookbook and Equipment Guide works for me since he has your cookbook incorporated.
Thank you for your time, I still use your journal mod and love it as well
Sylvye
Last edited by sylvye : 11-07-2005 at 01:55 PM.
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11-07-2005, 04:08 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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When editing the eq2ui_mainhud.xml, use notepad. There's a small box that combines the first 2 lines (the box acts as a linebreak but does not show in all text editors). If you don't have that box, the code parser will not like it.
The cookbook still works. I used it last night 
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11-08-2005, 10:54 AM
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Good Cookies
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Join Date: Nov 2004
Server: Neriak
Posts: 5
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Thank you, Thank you, Thank you!!!
Quote:
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Originally Posted by Drumstix42
When editing the eq2ui_mainhud.xml, use notepad. There's a small box that combines the first 2 lines (the box acts as a linebreak but does not show in all text editors). If you don't have that box, the code parser will not like it.
The cookbook still works. I used it last night 
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That gave me the informmation that allowed me to fix my copy of the eq2ui_mainhud.xml. I turned on non printing chars in my text editor, NoteTab (the best text editor I have ever used) and made sure the format stayed identical to the default copy and it works!!!
doing the happy dance
Thank you so much!
Sylvye
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11-08-2005, 06:33 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Glad you got it working. Took me a while to figure that out when my UI kept crashing on the day of LU15.
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