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View Poll Results: Kosmo's NightVision Yah like it?
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  #1  
Unread 04-23-2005, 10:31 PM
tekizm tekizm is offline
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this is awesome mod, I'd like to be able to save keyboard movement keys along with this also, possible to add this in the future?
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  #2  
Unread 04-24-2005, 08:21 AM
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Quote:
Originally Posted by tekizm
this is awesome mod, I'd like to be able to save keyboard movement keys along with this also, possible to add this in the future?

It's probably possible to do this in game, but not any project I'll be taking anytime soon. I think your best bet is to try out Gers UI Switcher.
It can let you save your characters UIs, and switch between them or cloan them.
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  #3  
Unread 04-25-2005, 10:56 AM
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FYI - I do intend to include Ger's new parser in an updated package soon. I just want to make sure I don't want to roll out any changes before then.

I hate to have the mods updated too often.
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  #4  
Unread 05-13-2005, 04:58 AM
Bartos Bartos is offline
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Is there any chance that you could merge this with Tyejae Steel bottom by Perdition - V8 somehow? It has a button for disabling shadows, but I'd prefer 3 or more settings I could control in there.

Thanks for your efforts, your mod is one of the best!
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  #5  
Unread 05-13-2005, 07:14 AM
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Been done already...

If you dont want the rest of the addons in the zip file just take out

eq2ui_custompreset1.xml
eq2ui_custompreset2.xml
eq2ui_custompreset3.xml
eq2ui_mainhud_performancepanel.xml
eq2ui_nightvision.xml

And drop them in BottomV8 folder then use the Preset parser to configure.

Done like this you will have to add this line into eq2ui_mainhud.xml
<INCLUDE>eq2ui_mainhud_performancepanel.xml</INCLUDE>

And set up a macro with the command

/show_window MainHUD.PerformancePanel

My version does not have any grafix though its just little boxes....
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  #6  
Unread 05-16-2005, 03:23 PM
Burlen Burlen is offline
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Default Custom Presets

I posted the following ont he Goldi Startbutton thread but didn't get any responces. I suppose this would probably be a better place to post it:

I'm having an odd problem with the Custom Display. I was able to successfully set the first spot with my display settings. I want to set the second spot with the same settings, only with complex shader distance set to -1. For some reason the second setting wont work. The first setting works fine in all regards, the second seems to change all the settings except the one i want...the shader. If the shader is already at -1, or any value, and I click the first box, no problem, it changes. If I click the second the shader will not change. If it is set at -1 it will stay there, if it is set for 20, 100, 150, anything...it still reamins the same. I checked the XML files and the OnSet values appear to be the same for setting 1 and 2 other than the shader distance.
Any ideas?
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  #7  
Unread 05-16-2005, 05:05 PM
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Kosmos Kosmos is offline
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Quote:
Originally Posted by Burlen
I posted the following ont he Goldi Startbutton thread but didn't get any responces. I suppose this would probably be a better place to post it:

I'm having an odd problem with the Custom Display. I was able to successfully set the first spot with my display settings. I want to set the second spot with the same settings, only with complex shader distance set to -1. For some reason the second setting wont work. The first setting works fine in all regards, the second seems to change all the settings except the one i want...the shader. If the shader is already at -1, or any value, and I click the first box, no problem, it changes. If I click the second the shader will not change. If it is set at -1 it will stay there, if it is set for 20, 100, 150, anything...it still reamins the same. I checked the XML files and the OnSet values appear to be the same for setting 1 and 2 other than the shader distance.
Any ideas?
I don't have any way to test now days, so these are just guesses.
The first thing I can think of is that the slider is simply not changing possitions.
One wayt o check this. Click your button number 1 and then look at your settings. They should be wherever you normally have it set.
Not with the settings window still up. Click your second button.
Which 'should' only change the shaders if that is the only difference between the two profiles. After you do that click accept.
Then open up the settings window again, and see if the shaders are set to -1.
Some of the sliders are set to continually up date and some are not.
Another example of inconsistant code within the UI.

Anyway, if that is not it, I would suspect that there is an issue with the 'negative' sign.

Laffs and ger are both very familiar with the project, some bug might have showed up with the parser or something.

Also I know you already checked but double check the XML file for your button #2 and make sure it's got -1 in the setting for complex shaders.
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  #8  
Unread 05-17-2005, 03:57 PM
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Laffs has a mod that turns the complex shaders off, you might wantt o check the XML for that and see what it sets it to.

-1.0 Should work. Maybe the parser is not handling the signed integer correctly?
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  #9  
Unread 05-17-2005, 07:59 PM
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Kosmos,

I havent checked to see how the parser is handling that.. But I do know that some of the values have been changed from "-" to "0" values in game and i have made new profiles and they all seem good... I think somthing just gone wrong a bit there thats all, Maybe not be able to make it happen again lol

P.s My shader settings on the button I have in DL section conflict with my preset 1 (normal playing profile) ie offhand it will set back to 60 where as mine is set at 25 I thinks , but I just click "1" again that sorts it... That just proves that there is no probs with the parser etc... Me thinks this was a one off
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  #10  
Unread 06-02-2005, 10:13 AM
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Problem Solved:
Authors wishing to create thier own style and location buttons, for custom profiles, previously would need to modify the Preset Parser program, which generates the XML document for each button. (Which requires source code, and Visual Basic programming know-how)

The only alternative was to use the CustomPreset buttons, and styles as they are. Which doen't fit into many of the really nice complete UI sets available.

Method For Creating your Own Custom Preset Buttons, and Styles, and putting them wherever you want.

I messed around with this on my girlfriends computer this morning, and came up with this as an example.

A single PresetParser can be created that will work for everyone.
So that you don't have to have different settings for each UI Author who wants to incorporate the buttons into thier UI.

This method will also work with the Preset Parser as it is now.


It's pretty easy to understand when you take a look at it.

The Mod Author would need to include these lines in he page that contains their own buttons.

Other than that, you are free to make your own buttons look, or act any way you perfer, including locating them anywhere within that page element. As long as they code them to set the appropriate custompreset checkbox.

<include>eq2ui_custompreset1.xml</include>
<include>eq2ui_custompreset1.xml</include>
<include>eq2ui_custompreset2.xml</include>
<include>eq2ui_custompreset2.xml</include>
<include>eq2ui_custompreset3.xml</include>
<include>eq2ui_custompreset3.xml</include>


Quote:
OnSet="Parent.Custom1.checked=true Parent.Custom1.checked=true Parent.Custom2.checked=false Parent.Custom2.checked=false Parent.Custom3.checked=false Parent.Custom3.checked=false Parent.ModAuthorsCustom2.checked=false Parent.ModAuthorsCustom2.checked=false Parent.ModAuthorsCustom3.checked=false Parent.ModAUthorsCustom3.checked=false r_performance=1.0 r_performance=1.0"
OnUnset="Parent.Custom1.checked=false Parent.Custom1.checked=false"
If this method is accepted by you guys, the next version of the preset parser can be simplified to create only one style of hidden buttons.
Making things a bit simplier for the end user, and giving Mod Authors much more freedom of placement and style of thier own buttons.

Untill Then, you can just modify 'Visible' control of the files, after the parser spits them out.

Maybe, now performance panel functions will find a way into Fetish!
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  #11  
Unread 06-05-2005, 10:12 AM
Prandtl Prandtl is offline
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Default Unknown Problem

Great UI, and I've been using it problem free for 2 months.... untill now

Performance Panel works the same as it always has for one of my alts. No problems whatsoever.
Unfortunately, the panel does not show up at all for my other alt. I made no changes; It just decided not to show up anymore a few days ago.
I tried rebooting and reinstalling, and that resulted in the panel appearing, but the startbutton not being visible. The only way to switch alt's was to close the game and restart. So I tried installing another startbutton, which caused the panel to disappear again! Meanwhile everything still works great on the other alt.
In addition, my other UI's (tracking window, MapEQ, etc) all still work fine in both.

Where oh where has my startbutton gone?

thanks
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  #12  
Unread 06-05-2005, 10:51 AM
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Kosmos Kosmos is offline
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Sounds like the location probably just got funked somehow for that window.
I'm not sure if you are using the one with auto-show or the one that requires you to type the command to open it. But either way it should be easy to fix.

First Things first. When logged on as the character you are having trouble with. Try typing these commands. These are CASE sensative so make sure you type them exactly like that.

/show_window MainHUD.PerformancePanel

or
/show_window MainHUD.StartButton

If that doesn't work...
Here's how I would do it.

Copy the file on your computer for the character that has the working panel.
So you will have a file copy of (in another directory location) called

server_charactername_eq2_uisettings.ini (good character file)

change the name and and server if needed to match the name of the bad character file.
Past the renamed file back into your EQ2 Directory, and allow it to overright the characterfile that you have in there already.

If that doesn't work, then I've no clue how to help you.
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