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04-07-2005, 03:22 AM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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Combat Stats Monitor (aka that MP3 player thing) Development Thread
open source for teh win!
It doesn't work I don't think, try it, fix it, upload it
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04-07-2005, 03:42 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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This won't work, unfortunately.
CSM looks for "unknown command" error messages in the log file to activate its commands.
OnEvent UI scripts don't trigger these error messages.
For a UI to be made, CSM will have to be altered to look for chat channel tells containing the commands (You tell CSMCommand (Number here), "play"), then we can make a frontend.
(Already making a request for the change.)
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If it ain't broke, it needs more features!
Last edited by Deathbane27 : 04-07-2005 at 04:25 AM.
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04-07-2005, 05:22 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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It would hae to be CSMCommand*, otherwise everyone on a server with CSM using this mod would be spamming one another. (I.e. I use CSMCommandOphis, you use CSMCommandDB27, et cetera)
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04-07-2005, 05:50 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Just filter the chat from that channel to its own window and resize it down to 20x20 and stick it in a corner somewhere, like I do with Qeynos_Crafting 99% of the time.
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If it ain't broke, it needs more features!
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04-07-2005, 05:54 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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I guess I could make it yet another tab in my combatspam window that only exists for CSM's benefit and I never actually look at…but still.
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04-07-2005, 06:11 AM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Kithicor
Posts: 19
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Does each chat window gets it's own log? I thought that everything was logged regardless of which window it was in (or even if not in any at all)
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04-07-2005, 06:18 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Elice
Does each chat window gets it's own log? I thought that everything was logged regardless of which window it was in (or even if not in any at all)
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No, it all goes to the same place—that's the only reason I can keep all the combat info I don't want to see (but CSM needs) in a seperate tab that I just never activate. As to logging undisplayed information, I know for a fact that not everything will log if it isn't displayed. Chat channels, for instance, won't log unless they're displayed somewhere, and since that's what we'll have to use for this mod…
Hm. Just had a thought Deathbane. You're going to run into a problem of which chat channel number to use, aren't you? For instance, my crafter alt is always on Freeport_Crafting, whereas my adventurer alt isn't on any custom channels. While that probably wouldn't matter (channel numbers are assigned alphabetically, right?) what if I had one toon on a custom channel named Aardvark and another on Aardvark and Anteater? CSMCommands would now have a different channel number based on the toon I was using, so your buttons would only work with 1 toon at best, at worst it would spam a custom channel that CSM isn't monitoring.
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04-07-2005, 07:15 AM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Kithicor
Posts: 19
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what happens if you try to send to channel 99 using a button, does it give an error? One that csm would be able to pick up on in the logs? Since likely no one will ever have 99 channels
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04-07-2005, 07:53 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Elice
what happens if you try to send to channel 99 using a button, does it give an error? One that csm would be able to pick up on in the logs? Since likely no one will ever have 99 channels
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You'd get a generic error message that would only tell CSM that something tried to happen and failed, it wouldn't give enough info for CSM to figure out what it was you'd been trying to do.
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04-07-2005, 01:39 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Deathbane27
Just filter the chat from that channel to its own window and resize it down to 20x20 and stick it in a corner somewhere, like I do with Qeynos_Crafting 99% of the time.
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I just make everything that I don't wanna see in a tab that I never click :P Plus full logs if I need them (if logs work on only what shows in chat)
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04-07-2005, 01:46 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by ger
Hm. Just had a thought Deathbane. You're going to run into a problem of which chat channel number to use, aren't you?
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No, it'll be fine. The button scripts would be:
<Button tellchannel="CSMCommand (command)" OnPress="tellchannel='CSMCommand (command)'"...>
Not
OnPress="1='(command)'"
Oh, and shame on you for not having all your characters be in eq.serverwide.eq2ui.
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If it ain't broke, it needs more features!
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04-07-2005, 03:33 PM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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Lets not go making demands on Aden until we figure out the best possible way to do this. Creating a chat channel seems to be a bad idea.
How about tells? We could use onpress=" tell=(_csmplay) "
that would not require creating a bazillion chat channels across the servers.
Last edited by hirebrand : 04-07-2005 at 03:41 PM.
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04-07-2005, 04:57 PM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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Figured it out... ignore=(1csmplay)
It will never send a message to the server, never get added to the ignore list, doesn't have to be filtered out out chat, and always show up in the log.
Testing
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04-07-2005, 06:55 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Deathbane27
{snip} Oh, and shame on you for not having all your characters be in eq.serverwide.eq2ui.
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/joins eq.serverwide.eq2ui
/looks around
The only other person here is taco-man, and he's on my server (not to mention my IM list) … no fair guilt tripping me like that!
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04-07-2005, 08:07 PM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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/whochannel only works for your server
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04-07-2005, 08:12 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by hirebrand
/whochannel only works for your server
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Well bah. What's the point in that?
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04-08-2005, 12:32 AM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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update, working pretty much
let me know if you get any errors
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04-08-2005, 01:11 AM
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An Undead Settler
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 92
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I diddn't have to overwrite anything other than my html ui window... but when i loged in all i saw was my UI and that was it everything else (the game it self pretty much was nothing but black) the only thing that did show up was the name over my head... i deleted eq2ui_mainhud.xml and i got my screen back...
indoing so i do not know if this is the cause but from what it looks like some of the buttions on the CSM bar are missing (there still clickable but u cannot see them) also the CSMdialog and CSMoptions windows are completely black except for the CSM crossing swords image)
Last edited by Hantu : 04-08-2005 at 01:29 AM.
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04-08-2005, 11:36 AM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Just add these lines into your "existing" eq2ui_mainhud_xml
<include>eq2ui_mainhud_csm.xml</include>
<include>eq2ui_mainhud_csmdialog.xml</include>
<include>eq2ui_mainhud_csmoptions.xml</include>
And dont use the one supplied with this zip file if your using a custom UI
Damn good job on this mod btw hirebrand
Going to try it out soon myself..
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Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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04-08-2005, 02:25 PM
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An Undead Settler
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 92
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woot thanks laffs that seemed to fix all the missing stuff for me... just waiting on Aden now to come out with the new version of CSM so we can make these ignoreadds work :c)
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04-16-2005, 01:45 PM
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A Brown Bear
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Join Date: Nov 2004
Posts: 9
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I see everything fine I just can't seem to figure out how to get the info to be logged... I don't think I am understanding exactly what to do to get the dps info into the game...
Any help?
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04-16-2005, 02:21 PM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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?? Where has this thread been? I have not seen it until JUST now??
Glad to see there is so much progress on it! I had though it had died.
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Kosmos
Qeynos Ranger (Retired)
Lucan D'Lere
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04-16-2005, 02:30 PM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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Like a panther in the jungle, I wait patiently for the newest version of CSM.. then I pounce!
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04-16-2005, 03:30 PM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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I have not tested it nor do I know how it eaxtly works, but there is a
beginchatinput command on /The List
Maybe that could be used for an Event to push the text to the chat window? Since the events don't send the data there like the macros do.
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Kosmos
Qeynos Ranger (Retired)
Lucan D'Lere
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04-16-2005, 04:07 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Kosmos
I have not tested it nor do I know how it eaxtly works, but there is a
beginchatinput command on /The List
Maybe that could be used for an Event to push the text to the chat window? Since the events don't send the data there like the macros do.
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If you mean to pipe the DPS stats into the game directly, Moor said that was a no-no in a PM to CSM's author. But really, *click*CTRL-V*enter* isn't all that hard after a fight to get the stats up for your group.
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