Wow. A month old and she hasnt updated it? Shame on her. Lets see if I can do this without having to download the whole thing. Basically, DynamicData for the AC used to be (and this is offa the toppa my head) dynamicdata="gamedata.self.defence"
Nowthere are two values for ac
1) Mitigation:: dynamicdata="gamedata.self.defence_mitigation"
2) Avoidance:: dynamicdata="gamedata.self.defence_avoidance"
So, you hafta create an extra field with a MitigationLabel, and MitigationStat
The other one can be altered to read AvoidianceLabel, and AvoidanceStat
EDIT: I'm downloading the UI right now so I can take a look at it. Shouldn't be that hard to add a few script changes.
EDIT2: I did a quick fix and took a screenshot of it. Moved the HP and PWR numbers next to their respective meters, to save space. Might be able to move them back, I'll look and see. The % number is the avoidance factor, for some reason my Labels didn't take, gonna hafta fix that before I post the fix.
So, the first part is easy, I'll post the fix soon as I get it done. The rest, I dunno. Heh. Im not THAT good, but I'll give 'er a stab.
Darrin
EDIT REVISITED :: It turns out that Perdition had actually posted his own resizable hotkey. It seems to be working, am testing now as I type *waiting to load* ... yeah its fine. I have included the Player Window and Hotkey XML files.
XTRA FEATURE:: seems that because I had a 3/4hotbar before, the icon sizes stayed the same. So you get a 3/4 steel hotbar. how nifty.
Still working on that start button.
Last edited by dc_roenfanz : 04-02-2005 at 03:07 PM.
Reason: Adding attachments
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