 |

03-01-2005, 12:54 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Kosmos, yes your doing well with the new grafix and stuff nice work,
Personaly I liked the style with the yellow and blue buttons (but thats just me lol) So I have been trying to keep up working on that style, just in case either of you are interested,
I put
<include>eq2ui_mainhud_profilebuttons.xml</include>
into the file
eq2ui_mainhud.xml
And the placement of the attached files you guys know where they go lol
This is working with the 2nd last version of Ger's parser (once I fixed some code in the generated files that is)
Havent tried it with the new version as yet.
P.s Kosmos, I tried a few things and no way could I get your new version to show up properly in the UI builder... Maybe I have overcooked my brain again lol
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 12:56 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Forgot to attach files
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 01:03 PM
|
 |
Steward of the Faithful
|
|
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
|
|
Icons are set more or less apropriately. Unless you guys find something grievously wrong with it, I think the parser is done.
__________________
|

03-01-2005, 01:07 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Hmm? Not showing up in the UI Buidler? How strange.
I do almost all my work in the UI Builder now.
I hated it at first but now I've pretty much got it down to working well.
I load eq2ui.xml
Not eq2ui_mainhud.xml when I work with the builder.
I don't think it shows up when you just open eq2ui_mainhud.xml
As far as the button colors. I did also like the blue and yellow ones.
But.. I decided they were a bit too 'sci-fi' looking for this game.
So I switched to the others.
I wouldn't be suprised to see some buttons like those colors added to a the UI
Set that looks like brushed steel. That would be cool.
Once this is finnished and released I've got a whole handful of ideas.
I 'think' I've got the hard one almost out of the way though! I sure picked a big one.
I can't check yours now at work. But I'll take a look when I get home.
|

03-01-2005, 01:20 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
I always open eq2ui.xml as well lol
That version only works correctly with the old version of the files the parser made.
I will put yours back in and and make some new files with the latest parser and see what happens.
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 01:22 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Quote:
|
Originally Posted by ger
Icons are set more or less apropriately. Unless you guys find something grievously wrong with it, I think the parser is done.
|
Looks terrfic!!!
Can't wait to test it tonight.
If I can get the frame to show up properl, I can post the release to the upload section tonight and start a new thread in release for others to test.
Perhaps one of the super gurus can take a look at why the frame's not showing up. Or perhaps I can figure it out tonight.
I plan to just play mostly tonight though, if I can get this posted I will.
|

03-01-2005, 01:28 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Quote:
|
Originally Posted by Laffs
I always open eq2ui.xml as well lol
That version only works correctly with the old version of the files the parser made.
I will put yours back in and and make some new files with the latest parser and see what happens.
|
Yes, it's because the parser sets the button posistions.
They won't be changable. The parser will only work for this mod.
You can go into the xml files after the parser makes them and change the button locations and sizes though.
Thats the reason they were not showing for you.
I'm putting together a final pacakge to post for beta testing, with all the correct files together. So that those following can finally get all things at once.
|

03-01-2005, 01:32 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Where is this intended to be loaded from?
As it only shows up in the UI builder if I put the <include> tag in the mainhud.xml
But none of the profiles show up thats generated by the new parser
And also you dont have a wc_background or wc_frame pages in there, just so I can add to the confusion a bit lol
*EDIT*
Oh yeh I know about the locations of the buttons and fixed that , but the performance files aint showing up in there .... Nvm lol you will see what I mean when you get home and make profiles with yours i guess.
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
Last edited by Laffs : 03-01-2005 at 01:35 PM.
|

03-01-2005, 01:35 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
The Parser is not placing the " Mark at the end of the output before the ScrollExtent entry.
r_flora_density_scale=0.138700
r_flora_density_scale=0.138700 ScrollExtent="14,15" Size="14,15" Style="CustomStyle" TextColor="#EBDEAA" Tooltip="Custom Preset2"></Checkbox>
Needs to be one between end of flora_densityscale=**** (Quatation Mark) ScrollExtent
|

03-01-2005, 01:40 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Quote:
|
Originally Posted by Laffs
Where is this intended to be loaded from?
As it only shows up in the UI builder if I put the <include> tag in the mainhud.xml
But none of the profiles show up thats generated by the new parser
And also you dont have a wc_background or wc_frame pages in there, just so I can add to the confusion a bit lol
*EDIT*
Oh yeh I know about the locations of the buttons and fixed that , but the performance files aint showing up in there .... Nvm lol you will see what I mean when you get home and make profiles with yours i guess.
|
The <include>eq2ui_mainhud_performanceprofile</include> line needs to be placed in the eq2ui_mainhud_startbutton file. AFTER the </PAGE> tag.
Nothign needs to be done at all to the eq2ui_mainhud.xml file.
The Profiles were probbaly not showing up because the Style information is probably getting read by the UI Builder. The was a qutation mark missing in the file outputs. So Ger will have to fix that.
For now just put a qutation mark before between the end of the flora density and before ScrollExtent.
Check olderfiles to compare where it goes if you need to.
Then is should work.
You are correct the WC frame lines are not in there. I'll include them in the
next post tonight. I can't get the golder frame to show in game though even though with those lines, it does show in the ui builder.
|

03-01-2005, 01:52 PM
|
 |
Steward of the Faithful
|
|
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
|
|
Quote:
|
Originally Posted by Kosmos
The Parser is not placing the " Mark at the end of the output before the ScrollExtent entry.
r_flora_density_scale=0.138700
r_flora_density_scale=0.138700 ScrollExtent="14,15" Size="14,15" Style="CustomStyle" TextColor="#EBDEAA" Tooltip="Custom Preset2"></Checkbox>
Needs to be one between end of flora_densityscale=**** (Quatation Mark) ScrollExtent
|
Oops! Easy enough to fix...see? Fixed.
__________________
|

03-01-2005, 01:52 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Lafs,
In the eq2ui_mainhud_performancepanel.xml
the 'PerformanceStyle'
has changed to 'CustomStyle'
to work with the parser.
This package should work.
The parser doesn't put a qutation mark in the correct place when it makes teh files other than that it seems fine. So you can test these.
then make the files with the parser. Put the quation mark in, and then
try the panel again to see if all works.
Thanks!
I'll update the pacakge when the parser is finnished.
EDIT!!
Updated with the Completed Parser! Thanks Ger!
Last edited by Kosmos : 03-01-2005 at 01:54 PM.
|

03-01-2005, 01:59 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Quote:
|
The <include>eq2ui_mainhud_performanceprofile</include> line needs to be placed in the eq2ui_mainhud_startbutton file. AFTER the </PAGE> tag.
|
I did that and the performance page appears in the startbutton folder in the UI builder.... So if you change the start button file you loose your page thats why I put the include in the mainhud insted.
Didnt spot the " missing I thought it was something to do with Name and Page Name.
Oks guess I wait for you to post the compleate set of files and I will work onwards from there.  (or is that mess onwards lol)
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 02:16 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Quote:
|
Originally Posted by Laffs
I did that and the performance page appears in the startbutton folder in the UI builder.... So if you change the start button file you loose your page thats why I put the include in the mainhud insted.
Didnt spot the " missing I thought it was something to do with Name and Page Name.
Oks guess I wait for you to post the compleate set of files and I will work onwards from there.  (or is that mess onwards lol)
|
Let me double check things as well as I can. I 'thought' this was all working together now...
Perhaps I grabed the wrong files or something.
|

03-01-2005, 02:23 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
You will need to put bundle these files with the package as well
eq2ui_mutemusic.xml
eq2ui_muteall.xml
Abd you missed the <include>eq2ui_mainhud_performancepanel.xml</include> in the eq2ui_mainhud_startbutton.xml file
(But personaly I have that command in my mainhud insted)
Apart from that it all seems to work oks , messed with the frame and background a bit going to try it in game
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 02:32 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Ok Found the issue.
It was late. LOL
I forgot to email upload the mute button files. and
also grabed the wrong eq2_mainhud_startbutton.xml file.
It doesn't have the include line in it.
I perfer to put the include line on that file because it's less likely to change than the mainhud file.
This pacakege WILL work.
ONCE I upload the two mute buttons XMLs also.
LOL! I'm SO sorry.. (Slaps his forehead!)
The files are at home and I can't get to them.
I'll up load them when I get home at 4:30 CST. Just a few hours.
Isn't BETA fun!
The other functions will still work for you laffs there just won't be any mute buttons untill you have those two files.
|

03-01-2005, 02:33 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Quote:
|
Originally Posted by Laffs
You will need to put bundle these files with the package as well
eq2ui_mutemusic.xml
eq2ui_muteall.xml
Abd you missed the <include>eq2ui_mainhud_performancepanel.xml</include> in the eq2ui_mainhud_startbutton.xml file
(But personaly I have that command in my mainhud insted)
Apart from that it all seems to work oks , messed with the frame and background a bit going to try it in game
|
HA!!
Um.. yeah! Sorry. Looks like you figured that one out too.
|

03-01-2005, 02:46 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Lol
Oks I have this running in game now and yes the buttons work just fine
Also the mute ones will when I get those missing files
The frame shows up fine but I did edit your sizes a bit so maybe thats why its working not sure though..
I have a sneeky fealing that the default settings that the parser adds (the missing settings that is) are maybe a bit to high , as when switching from my custom setting and back again it is not exactly the same..
I will try this again and compare my old recent.ini with the new parsed one in game after switching profiles a few times and clicking accept then go back to my first settings and see if the 2 files are identical .... They should be but with the missing info filled in ....
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 02:59 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Almost Done!
Ok, I went home for a late lunch break.
With the exception of the gold frame not showing.
I think we are done.
This is the package.
The only thing I think will need to be changed at this point is the
eq2ui_mainhud_performancepanel.xml
To make the gold frame show correctly.
I'm not sure how to fix that yet.
Other than that. Here yah go!
Please double check the read me, and make sure I have not made any typos or silly mistakes and it all makes sense.
Thanks again.
|

03-01-2005, 03:01 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Thanks lafs.
Can you copy your findings in the martix?
There are blank spaces already. And a few files back I posted the excel files rather than the pdf only. So you can just type them in.
I've been curios about that also and wanting to test it.
once we got everything working.
|

03-01-2005, 03:03 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Just as I thought this is what it added to my recent.ini
r_bloom_atmospheric false !This is right!
r_point_particle_max_size 0.500000 This should be set to 0.300000 ?
r_shadows_other true This should be False
r_shadows_spec true This should be False
r_flora_displacement true This should be False
max_active_sounds 24 Dont know lol ?
That is the lines that got added to my custom profile after I had switched a few times between the other buttons...and acepting the settings,
This shouldnt be to hard to fix?
*EDIT* frames fixed !!
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
Last edited by Laffs : 03-01-2005 at 03:05 PM.
|

03-01-2005, 03:23 PM
|
 |
Steward of the Faithful
|
|
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
|
|
Quote:
|
Originally Posted by Laffs
Just as I thought this is what it added to my recent.ini
r_bloom_atmospheric false !This is right!
r_point_particle_max_size 0.500000 This should be set to 0.300000 ?
r_shadows_other true This should be False
r_shadows_spec true This should be False
r_flora_displacement true This should be False
max_active_sounds 24 Dont know lol ?
That is the lines that got added to my custom profile after I had switched a few times between the other buttons...and acepting the settings,
This shouldnt be to hard to fix?
*EDIT* frames fixed !!
|
Nope, not hard at all. max_active_sounds is ignored by the parser, so whatever set that it wasn't my programs.  I also tweaked the front-end so that it displays the output from the parser a bit more quickly (about 0.25 seconds instead of 1 second.)
__________________
|

03-01-2005, 03:24 PM
|
 |
Steward of the Faithful
|
|
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
|
|
So, the parser seems to be working right. And I'm a huge fan of "if it ain't broke..." But I keep finding myself thinking "you know, I bet I could recode the parser bit from C++ to VB and just have one EXE." I dunno. I may redo it from scratch, but for now at least we've got something.
__________________
|

03-01-2005, 03:32 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
|
|
Parser works damn well  nice work,
Just those few changes and it should 110%
If you decide to change it to VB, would you be happy to let me see the source code for it please.. As I got quite far with the gui but couldnt figure out how to make the parse bit work in VB lol , and also wasnt sure how to link the VB gui to the C++ exe lol.... Only reason is I learn by messing with other peoples code, If you dont want to release the source then thats np I understand.

__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
|

03-01-2005, 03:36 PM
|
 |
A Griffon
|
|
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
|
|
Quote:
|
Originally Posted by ger
So, the parser seems to be working right. And I'm a huge fan of "if it ain't broke..." But I keep finding myself thinking "you know, I bet I could recode the parser bit from C++ to VB and just have one EXE." I dunno. I may redo it from scratch, but for now at least we've got something.
|
One EXE would be great. But not necessary. I know how you feel though.
We are very close to Version 1.0 LOL!!
Glad to see the frames are fixed I'll have to check that out.
I was thinking maybe they were working for you because you had the include statement on your mainhud page and mine was on startbutton. so the
Parent... Lines needed to be changed.
I'll take a look see now.
On the changes to the eq2.recent.ini file. I'll take a good look at that also
It would help if we knew from which states you went to, back and fourth.
Copies of the eq2.recent.ini files and the .XML files generated by the parser.
Also were you giong between 3 custom profiles or between custom profiles and pre-defined profiles.
Were you opening options and clicking 'accept' before checking yoru .recent. file because clicking the quick change buttons doesn't save to the recent file unless you do that or camp to characterselect I think.
'camping to desktop may or may not work differently' I know there was some strangeness with the chat windows abou the 'way' you camp.
Anyway let me take a closer look.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 05:25 AM.
|
 |