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Unread 01-15-2014, 10:08 PM
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tknarr tknarr is offline
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Re: the mercenary pane changes (up on Test).

Whiskey Tango Foxtrot? I look at this and my first reaction as a developer is "Burn it with FIRE!". There's just way too much there for what looks like a simple "Add suspend and resume buttons to the current merc slot.". And why bother, since that functionality's already clear on the existing resume/hire button at the bottom and while I don't see a pressing need for a suspend button it should be easy enough to do with just a simple button without that massive nested namespace monstrosity. I am not following SOE's lead here in Profit if I can avoid it, I'm sticking to the single resume/hire button at the bottom and leaving the lock icon out of the current merc slot since it's irrelevant there (and redundant in the available-mercs list after they put in the section labels, but at least there it doesn't confuse anyone).
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