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  #1  
Unread 10-17-2012, 11:21 PM
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Papabard Papabard is offline
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Originally Posted by tknarr View Post
Unfortunately it's a limitation in the game UI: windows that aren't part of the game's default set won't be automatically displayed. It's probably a consequence of them not being saved in the UI settings file, so the game wouldn't know where to display them. Or more likely that the game reads the UI settings file and displays what it finds there based on the settings, and since custom windows aren't there they aren't automatically displayed. Either way the end result's the same.
Just wondering what window does the bottom bar duplicate? because I don't think that is part of the game UI and its automatically displayed isn't it?
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Unread 10-18-2012, 12:31 AM
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Originally Posted by Papabard View Post
Just wondering what window does the bottom bar duplicate? because I don't think that is part of the game UI and its automatically displayed isn't it?
Actually it isn't automatically displayed. Things start out in eq2ui_mainhud_experience.xml which is automatically shown on startup, it has code in OnShow to show and unshow the control center window, which has OnShow code that opens the bottom bar window. It's possible to modify the macros to show any custom window, but making it conditional so it's shown or not depending on user preference takes a bit more coding than just showing it all the time. It'd also want adding a button somewhere in the control center to toggle the bar off and on, rather than having to type out commands to do it.
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Unread 10-18-2012, 09:42 AM
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Originally Posted by tknarr View Post
Actually it isn't automatically displayed. Things start out in eq2ui_mainhud_experience.xml which is automatically shown on startup, it has code in OnShow to show and unshow the control center window, which has OnShow code that opens the bottom bar window. It's possible to modify the macros to show any custom window, but making it conditional so it's shown or not depending on user preference takes a bit more coding than just showing it all the time. It'd also want adding a button somewhere in the control center to toggle the bar off and on, rather than having to type out commands to do it.
Yeah there is a control panel mod Silat had here that has that in it at least a checkbox. Seems he couldn't get it to work properly without some side effect or something. Since it isn't persistant through sessions and the settings file doesn't seem to do the trick I simply hit the macro on my hotbar when I log a character in. I'm gonna dabble in the modified center and see what I can do
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Unread 10-18-2012, 10:35 AM
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Originally Posted by Papabard View Post
Yeah there is a control panel mod Silat had here that has that in it at least a checkbox. Seems he couldn't get it to work properly without some side effect or something. Since it isn't persistant through sessions and the settings file doesn't seem to do the trick I simply hit the macro on my hotbar when I log a character in. I'm gonna dabble in the modified center and see what I can do
To make showing it conditional, you'll need to look at eg. the code that reads _ProfitUI_Settings_GroupWindow.txt. It'd be something similar: have a _ProfitUI_Settings_TargetCastingBar.txt with a setting in it to control whether the bar's shown at startup or not, code to read that file to get the setting, and code to make showing the window conditional on that setting being true. Then a button or checkbox in the control center that'd just show or unshow the window, possibly with the added code to check whether the window was currently shown or not and Do The Right Thing automatically.
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  #5  
Unread 10-18-2012, 05:42 PM
zaradann zaradann is offline
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Good enough for me thank you. I was just curious.
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  #6  
Unread 10-18-2012, 07:04 PM
TalTal TalTal is offline
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Originally Posted by Papabard View Post
Yeah there is a control panel mod Silat had here that has that in it at least a checkbox. Seems he couldn't get it to work properly without some side effect or something. Since it isn't persistant through sessions and the settings file doesn't seem to do the trick I simply hit the macro on my hotbar when I log a character in. I'm gonna dabble in the modified center and see what I can do
If I remember correctly it kept causing the subclass detector to bug out for some reason. It wasn't a high priority for me and I never got back to it.

Silat
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