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  #1  
Unread 02-11-2005, 07:45 PM
Maelsturm Maelsturm is offline
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Ok I saved these files to my Desktop and then converted them to a Zip file. Do I extract them to my Custom UI Folder or to tha actual EQ2 UI Folder?

M
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  #2  
Unread 02-12-2005, 12:01 AM
aalwein aalwein is offline
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dont convert them. just download the xml files from our posts and copy them to your custom ui folder. or just download them straight into the custom folder if you wish.




Perdition: how can I make it so the "L:" only shows when I have a mob targeted in your implied target window? At its default setup now the background and the L: always show, and the health and hp bars dissappear when you esc out.

i tried adding the datafilter=0000 etc. but it didnt work. does it not work in a <text> tag?

Last edited by aalwein : 02-12-2005 at 12:03 AM.
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  #3  
Unread 02-12-2005, 12:31 AM
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this is the way i did it for my implied target window you would have to put it in a page that has the dynamic data of the implied targets level and then set the dynamic data filter to hide it when it doesnt have a level, which should be 0001 as i recall.
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  #4  
Unread 02-12-2005, 03:44 AM
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I first off want to say that I love this UI, and I really like the modifications put on it. I am getting a bit impatient trying to wait for the implied target window so I decided to download the one posted earlier, as well as the other modifications to this UI.

However, the implied target window does not show when I download the proper file and put it in the custom ui folder. I downloaded the eq2ui_mainhud_impliedtarget.xml posted by perditon as well as the compass modification and tried em out. The compass modification works perfectly, but the implied target never appears.

I know nothing of xml, but I basically thought that well, perhaps another file was needed to make the game realize the new window was there. So I figured that the eq2ui_mainhud.xml as well as the groupbar *the fixed version* and the mainhud_player as well. As it turns out, now I get the implied window in the proper texture, but now my player window and my target window are both back to default! I've reinstalled the UI from it's original state and added only the compass add on since it seemed to work, but I was wondering what I'm doing wrong here with these. I really would like to have that implied window, it really helps a lot when I play.


**Woohoo, first post I've ever made in the two months I've been on EQ2interface.com. **
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  #5  
Unread 02-12-2005, 10:05 AM
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delete eq2ui_gamedata.xml from your custom folder, it shouldnt be in there, once you delete it it will work.
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  #6  
Unread 02-12-2005, 03:29 PM
mos mos is offline
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Any chance you could add a more visible indicator for when auto-attack is on? The flashing name is just too easy to ignore. I'm thinking a glowing light in the target window, or something.

Great UI!

m
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  #7  
Unread 02-12-2005, 07:15 PM
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Khandor Khandor is offline
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Thanks, that worked I got the target window now.

btw, this is how I got my UI set up with TyeJae Steel and some others that I found around this site.

*sorry about the pic size, I don't know how to have pictures posted as 'attachments'*





I think that this UI would be awesome with the quest journal skinned. I also would like to have more effect on who's being attacked *if possible*. But what I really would like to see is perhaps having the target bars bigger so they can handle names. If you look in the window the target window smashes the name together, and the same goes for main target window as well with names like "swashbuckler" and such.

Thanks again for the help.
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  #8  
Unread 02-19-2005, 11:28 PM
mos mos is offline
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I have a couple requests: number one, could someone add a more visible indication of when your auto-attack is on? I sometimes miss it in the combat spam. The other request is for an embedded compass window in the main window.

Really glad that this UI is coming along even with TyeJae unable to work on it as much as he'd like! Great job guys.
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  #9  
Unread 02-12-2005, 11:05 PM
aalwein aalwein is offline
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Quote:
Originally Posted by taco-man
this is the way i did it for my implied target window you would have to put it in a page that has the dynamic data of the implied targets level and then set the dynamic data filter to hide it when it doesnt have a level, which should be 0001 as i recall.
I put this code into the implied target window to accomplish my goal:
Code:
<Page DynamicDataFilter="0001" Location="0,0" Name="Target Stuff" ScrollExtent="253,71" Size="253,71">
<Text AbsorbsInput="false" actiontype="Target" Font="/Fonts.FontZapf15" LocalText="L:" Location="7,42" MaximumSize="152,30" MaxLines="1" Name="Lbl_Level" ScrollExtent="17,17" ShadowStyle="/ShadowStyles.Outline1" Size="17,17" TextAlignment="Right" TextAlignmentVertical="Center" TruncateElipsis="false">L:</Text>
</Page>
It didn't work though. The L: shows up still. In fact, I put all the data except the hp/mana bars (which are in their own page) and the L: and the tier indication were "always on."

Any other ideas?

EDIT: Figured it out. I added DynamicData="/GameData.ImpliedTarget.Health" to the Page tag that held just the L: and now it works. I guess that Data tag also tells things how to act when they are included in that particular page.

Fixed implied target file attached.
Attached Files
File Type: xml eq2ui_mainhud_impliedtarget.xml (3.3 KB, 381 views)

Last edited by aalwein : 02-12-2005 at 11:39 PM.
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  #10  
Unread 02-13-2005, 11:17 PM
Maelsturm Maelsturm is offline
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ok Guys I have downloaded the files you left, pasted them to the Custon UI folder, Saved them to the Custom UI Folder, Converted them to a Zip file and saved t hem to the custom UI folder and NOTHINGGGG!. Now you see why I dont make my own mods lol. Could you please give me a little techinical support on this one? What am I possibly doing wrong?


M
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  #11  
Unread 02-14-2005, 09:26 AM
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HEllo All

Because some people wanted to have a quest helper that looks like the other interface part, I made one using TyeJae Graphics.

Here is what it looks (1280*1024):

[edit] updated with Aalwein correction
Attached Thumbnails
Click image for larger version

Name:	EQ2_000057.jpg
Views:	353
Size:	236.9 KB
ID:	1227  
Attached Files
File Type: xml eq2ui_journals_active.xml (6.7 KB, 309 views)

Last edited by perdition : 02-15-2005 at 06:02 AM.
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  #12  
Unread 02-14-2005, 09:45 AM
aalwein aalwein is offline
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awesome, perdition, but don't we need a .dds to put in the images directory along with that .xml file? =)
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