EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > XML Modification Help & Info

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #2  
Unread 08-12-2012, 07:16 PM
Drumstix42's Avatar
Drumstix42 Drumstix42 is offline
A Griffon
Featured
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Default

I think your best bet is to use the dynamic data in a few text fields such as:
/GameData.Group.Group_1.Effect1

Using Effect1 through Effect 5 for each.

You could use a OnTextChanged event and check if the value is greater than zero, to adjust the opacity for each detrimental icon.
__________________
"I'm afraid you're guilty of thought-crime. Don't bother getting the door, we'll let ourselves in..."
<Donate to DrumsUI> < [DrumsUI] Updater > < [DrumsUI] Full Interface> < Drumstix42 on Twitch.tv
>
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:41 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI