Release candidate 3
Attached is the release candidate (default color scheme) for ToV. I got the default persona window working correctly, or at least I'm pretty sure I did. This upload's also got the couple of graphics updates that came in, so all the new elements will render correctly. The other color schemes are done and will be available immediately, but for size reasons I can't include them here. The ToV_rc3.zip archive is set up for unzipping into your BetaServer/UI/ProfitUI folder after copying it down from the live UI/ProfitUI folder. Let it overwrite files and you should be set. It also contains a "_eq2ui_mainhud_persona (large)" folder with the large variant of the persona window for ToV for people who prefer it. Just copy the eq2ui_mainhud_persona.xml file from the large-variant folder up into the ProfitUI folder and you're set.
I'm also attaching a copy of the eq2.ini file that'll go out with ToV with the cl_ui_subdir and cl_ui_skinname entries in the correct order to get things loaded correctly. Just unzip the eq2.zip archive to get the eq2.ini file (I can't upload a .ini file directly).
Sorry, but the small variant's being dropped for the moment. With the more complex scripting it's got fighting with SOE's hardcoding and the changes to the merc window I just can't fit everything into that small a space and make everything work correctly. I haven't deleted the files from my working copy nor removed the variant completely, just set it in the updater so it won't download anything and made it clear it's not working. I may come back to it, but it's going to involve reworking the row template for the merc window (SOE's, which the default and large variants use, just eats up too much space to fit in the tiny area available here) which means adding another file to maintain to the other variants as well.
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"Hey! I'm not illiterate. I had a book once. ...could've used some ketchup though..."
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