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Unread 05-20-2012, 07:02 PM
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Default Autoattack updates

I see the updates on Test for autoattack control and quest indications on NPCs. I'm working out the XML for them. Here's trial versions of the target window and default persona window, the other persona variants aren't done yet.

These'll probably only work on Test, I'm not sure but I'd expect they'll cause errors on Live until the game changes go in.

NB: these are completely untested as yet.
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File Type: xml eq2ui_mainhud_target.xml (27.7 KB, 557 views)
File Type: xml eq2ui_mainhud_persona.xml (204.8 KB, 535 views)
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Unread 05-21-2012, 12:12 AM
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Persona appears OK. The quest-update icons in the target window, the XML appears OK but the graphics elements in images/widgets02.dds obviously aren't there. I'll look into that, see if I have the software to update the textures.
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Unread 05-21-2012, 01:15 AM
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Quote:
Originally Posted by tknarr View Post
Persona appears OK. The quest-update icons in the target window, the XML appears OK but the graphics elements in images/widgets02.dds obviously aren't there. I'll look into that, see if I have the software to update the textures.
Wouldn't it be better to wait for a compare of test and live? As we normally see before we start seeing updates?

Its possible there will be new dds files for the quest update iccons. I don't know because I haven't updated test in ages I just watch for compares/replaed/new info here.
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Unread 05-21-2012, 01:58 AM
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Quote:
Originally Posted by Papabard View Post
Wouldn't it be better to wait for a compare of test and live? As we normally see before we start seeing updates?
That's what I'm doing: diffing between live and test to see what's changing, then checking my changes on Test. Hence why my note that these changes will only work on Test right now. With a little luck, I'll have all the changes already accounted for when they finally go live and I won't have to actually be working on XML the evening after the update.

I'm also keeping track of the changes between baseline (taken the last time Profit was updated) and current live default UI. I'll post trial changes here so people can test them on Test, but nothing is final until I see the diffs appear on live and I can check to see that what I saw on Test is what's actually showing up.

One reason I want to stay ahead: patches normally go up on Tuesday. My guild raids on Tuesday. Frantically scrambling to fix a broken UI with 30 minutes to go until raid... not my idea of fun.
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Unread 05-21-2012, 02:33 AM
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The option is really just a shortcut to the slash command (whether it uses the slash command in the code or not). So there really shouldn't be anything changed from now to Live, but maybe cosmetic UI stuff.
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Unread 05-21-2012, 11:16 AM
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Quote:
Originally Posted by Drumstix42 View Post
The option is really just a shortcut to the slash command (whether it uses the slash command in the code or not). So there really shouldn't be anything changed from now to Live, but maybe cosmetic UI stuff.
A new option pull-down in the persona window to control it. There's also changes to the mercenary tab to show when you can't have a mercenary in a zone (those are already in Profit), and changes to the target window to show a new icon when NPCs/mobs can update a quest. The last is the one I really want to play with before it goes live.
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