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Autoattack updates
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I see the updates on Test for autoattack control and quest indications on NPCs. I'm working out the XML for them. Here's trial versions of the target window and default persona window, the other persona variants aren't done yet.
These'll probably only work on Test, I'm not sure but I'd expect they'll cause errors on Live until the game changes go in. NB: these are completely untested as yet. |
Persona appears OK. The quest-update icons in the target window, the XML appears OK but the graphics elements in images/widgets02.dds obviously aren't there. I'll look into that, see if I have the software to update the textures.
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Its possible there will be new dds files for the quest update iccons. I don't know because I haven't updated test in ages I just watch for compares/replaed/new info here. |
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I'm also keeping track of the changes between baseline (taken the last time Profit was updated) and current live default UI. I'll post trial changes here so people can test them on Test, but nothing is final until I see the diffs appear on live and I can check to see that what I saw on Test is what's actually showing up. One reason I want to stay ahead: patches normally go up on Tuesday. My guild raids on Tuesday. Frantically scrambling to fix a broken UI with 30 minutes to go until raid... not my idea of fun. |
The option is really just a shortcut to the slash command (whether it uses the slash command in the code or not). So there really shouldn't be anything changed from now to Live, but maybe cosmetic UI stuff.
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The merc change already went in, or at least it was on test back when GU63 was still being tested.
And yes I realize there was UI changes, I'm just saying any further changes probably won't break your patch, as it would most likely just be cosmetic tweaks to default UI. *edit* And ugh... why jam more stuff in the target window. Can't they follow suite like other games and put it floating next to the mobs name above their head :( |
I've downloaded the files and will try them on Test. I will ignore live for now since today's patch notes indicate that the changes have not hit live yet.
Tknarr: Your guild raids on patch day? The nerve of some people. I'll try to remember that, however, so I can try to test potentially risky fixes before you need to go off and do something distracting. I actually think the chance of seeing a change that really breaks the UI (and/or crashes the client) is very low. SOE changed their code some time back to fail more gracefully when a UI presents something that just can't work. We may see weirdness on-screen, or get a message that our UI isn't right, but we should be able to keep playing. |
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I found working with dds files much simpler with gimp than with photoshop. I prefer photoshop for everything else.
Silat |
Have to agree there. I haven't done much work with dds files, but Gimp handles them well.
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Never had much trouble with DDS in photoshop, but I don't think you're "required" to use DDS in eq2, it's just been the standard for a while.
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looks like the auto attack feature is going in live tomorrow. Has the Large version of the persona been updated?
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Are the file that tknarr posted for dowload, ok to use?
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OK, I'm confident of the default and large persona windows, haven't checked alignment on the small variant yet but if someone wants to test them here's the zip of what I've got ready for the updater.
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OK, got it sorted and tested all 3 variants on my system. All three are displaying the drop-down positioned correctly. I'm going to send this version up to the updater. Here's the final zipfile for anyone who wants to get it sooner.
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