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02-12-2005, 05:15 AM
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A Grove Wisp
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Join Date: Dec 2004
Server: Befallen
Posts: 25
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Thin Player Window? [Example Included]
I was wondering if it would be possible to make a player window similar to the one I made in MSPaint. Also, if a Target/ Implied Target could be made similar to this, it'd be great.
Is this possible?
Last edited by FenixStryk4 : 02-12-2005 at 07:41 AM.
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02-12-2005, 05:36 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Yes, it's very much possible.
Are you running Windows XP? If so, you can make this window yourself in UIBuilder without much more effort than it took to make that in Paint. Just base it off a window that already has those text labels, and move stuff around. (And change WC_Frame's RStyleDefault to /Framestyles.single_pixel)
__________________
If it ain't broke, it needs more features!
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02-12-2005, 05:39 AM
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A Grove Wisp
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Join Date: Dec 2004
Server: Befallen
Posts: 25
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Hmm, I guess I'll see what I can do, but I'm pretty much a noob to UIBuilding
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02-12-2005, 06:12 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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too easy.
make a folder next to default ui called myui
copy your mainhud_player.xml from default ui
copy eq2ui.xml, too.
do the ini file described in installation guide
open the builder, open the eq2ui.xml from your myui folder.
move the stuff around. resize the frame and save it.
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SquirtTeen cam
Last edited by tonyis3l33t : 09-16-2011 at 03:30 AM.
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02-12-2005, 07:34 AM
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A Grove Wisp
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Join Date: Dec 2004
Server: Befallen
Posts: 25
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its a pain in the butt to move the stuff around, i the window pretty much has no info, i can't really see anything in it.
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02-12-2005, 07:43 AM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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mebbe you have to move it up. Select MainHUD.Player window in the tree and hit the ^ arrow that sits as a button above the tree
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condos in Jomtien
Last edited by tonyis3l33t : 09-16-2011 at 03:30 AM.
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02-12-2005, 11:27 AM
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A Grove Wisp
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Join Date: Dec 2004
Server: Befallen
Posts: 25
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I like the mod, but it's not exactly lined up right. Take a look at the screenie. There's a deep red and navy bar just on the side for some reason.
The top part is what your mod looked like ingame, and the bottom what I think I have in mind.
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02-12-2005, 11:36 AM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Oks thanks for that info,
Will have a look at it again now... I know where I messed up just learnt somthing new about the UI builder you can drag the whole page containing say the health bar insted of each little bit lol .... thats where I messed the alingment up
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Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-12-2005, 11:51 AM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Heres another one, maybe I got it right this time lol
*EDIT* made it a bit more compact, not sure how close I can go to each object with out them overlapping and not displaying properly.
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
Last edited by Laffs : 02-12-2005 at 01:33 PM.
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02-12-2005, 11:57 AM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Just done Target and Implied target as well, I dont mind playing with these if you dont mind testing them hehe..
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-12-2005, 01:41 PM
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EQ2MAP Webmaster
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Conficus say:
Quote:
Give a man a UI, and he'll have to ask for everything else he wants. Tell a man how to make a UI and he can make everything he wants, and even distribute it for everyone else to use.
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