Experience Changes Coming Up
Edit: All praise Zonx for pointing this out to me.
I had a chance to take a look at the way you guys put together tenths of a percent for Exp bars, and I'll be honest -- I didn't like it. So I went ahead and changed the following Dynamic Data elements to have NN.N% in the text instead of NN%, so you no longer have to combine it with the last part of the BubblePercent.
Expect to see these release notes in the next GU (or the one after):
* The following Dynamic Data Elements now show 10ths of a percent (so you no longer have to combine it with BubblePercent)
+ Self.ExperienceCurrent
+ Self.TradeskillExperienceCurrent
+ Achievement.ExperienceCurrent
+ Guild.ExperienceFull
Hope this makes life a little easier for you guys, and we no longer end up with 100.5% exp!
~Zolt
__________________
Nandor "Zoltaroth" Szots
Technical Director, EverQuest II
Sony Online Entertainment, LLC.
Last edited by Zoltaroth-SOE : 04-06-2007 at 03:30 PM.
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