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Experience Changes Coming Up
Edit: All praise Zonx for pointing this out to me.
I had a chance to take a look at the way you guys put together tenths of a percent for Exp bars, and I'll be honest -- I didn't like it. So I went ahead and changed the following Dynamic Data elements to have NN.N% in the text instead of NN%, so you no longer have to combine it with the last part of the BubblePercent. Expect to see these release notes in the next GU (or the one after): * The following Dynamic Data Elements now show 10ths of a percent (so you no longer have to combine it with BubblePercent) + Self.ExperienceCurrent + Self.TradeskillExperienceCurrent + Achievement.ExperienceCurrent + Guild.ExperienceFull Hope this makes life a little easier for you guys, and we no longer end up with 100.5% exp! ~Zolt |
Thats great Zoltaroth! Thanks for giving us a heads up on this.
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Nice one Zolt :) Thankies
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Not only will this make exp bar mods *much* easier to create and edit, but it will finally end the interminable arguments about whether the rounding of the whole numbers was a "fix" or a "bug"! :D -- Darryl (Milquetowst) |
Thank you, THANK YOU! 1 Million "thank you"s
This like friggin EPIC for me over here. |
Thanks Zonx!
Guess /feedback doesn't work afterall |
Thanks! Glad to see SOE still paying a little attention. :p
:nana: |
Bumping the thread as a reminder to authors that it looks like this has gone live in GU34.
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Thanks Dolby, in some cases you should rather add a post on the front page explaining to users that they should update their UI's (referring to your post here). ;)
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If there are any issues you guys can't solve with the EXP display, or you find a bug please post it here. I will keep an eye on this thread for the next few days.
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well, that explains why my exp bar looked like an ipaddress...
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With the latest update it shows the tenths by default but there isn't data for it therefore it's always displayed as .0% |
Cool we have tenths back... but is there any chance you could increase the precision to hundreths :D
Give an inch ask for a mile :p |
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I'd much prefer that you keep it in. It's much easier to hide now than it generally is to get a dev like you to put it back in should we ever need it in the future. :) Thanks for staying around btw.
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