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  #1  
Unread 08-21-2005, 08:28 PM
caoimhin caoimhin is offline
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Default Log files for more of solusek eye

iop for all of these is solusekseye again. I'll leave it up to you on how to break these up for mapping, the levels down there weave over and under each other.

I logged them into seperate files that mark natural transition points, elevators and zone crosses.

I used less points on these as suggested let me know if I can do anything else to make it easier for you. I also put in an emote with each line break describing what I was logging in case you have to move chunks of points around to different maps because of altitude.
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File Type: txt eq2log_Caoimhin_solsekseye_6.txt (66.9 KB, 342 views)
File Type: txt eq2log_Caoimhin_solsekseye_7.txt (38.9 KB, 324 views)
File Type: txt eq2log_Caoimhin_solsekseye_8.txt (11.6 KB, 336 views)
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  #2  
Unread 08-21-2005, 09:05 PM
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Yay!

I'll get right on these!
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Unread 08-21-2005, 11:54 PM
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These are abolutely awesome /loc files. I couldn't have done it better myself. I don't even know if I could have DONE it myself!

Yeah, the ups and downs are a bit twisty, so I rendered 'em in 3d:

Ahhhhh . . . much easier to understand
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Unread 08-22-2005, 02:06 AM
caoimhin caoimhin is offline
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Wink 3d

very cool 3D gif render, really helps simplify it,
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Unread 08-22-2005, 08:41 AM
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What program did you use to see the points in 3d?
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  #6  
Unread 08-22-2005, 10:07 AM
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I used Persistance of Vision Ray Tracer (www.povray.org), combined with a script.

I've made an extended post about it here:
http://www.eq2interface.com/forums/s...ead.php?t=4006
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