EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > XML Modification Help & Info

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 02-02-2005, 01:22 AM
hermesdm hermesdm is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 3
Default Group Window Help

Hey guys,

I took the Arcane Group Window and altered basically 90% of it. I came up with something I like very much and would like to share, but I cannot get it to display in game as it displays in the UIBuilder program. I have tried messing with spacing and moved everything around any way I can think of, but in game it seems to have a wrapping issue. The window is supposed to display like so:

f1: member0 (player) f4: member3
f2: member1 f5: member4
f3: member2 f6: member5


However, in game the window displays like this:

f1: member0 (player)
f2: member1 f3: member3
f4: member3 f5: member4

does not display f6: member 5.


I have had an exceptionally difficult time testing this because of the need to have a full group just sit around and wait for me to mess with my ui over and over again.

After hours of changing everything I could possibly think of, I've come to no solution.

Any help is appreciated. The file is attached.



Thanks much.
Attached Files
File Type: xml eq2ui_mainhud_groupmembers.xml (13.6 KB, 287 views)
Reply With Quote
  #2  
Unread 02-02-2005, 02:06 AM
insomniac's Avatar
insomniac insomniac is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Blackburrow
Posts: 555
Default free yourself of the blasted group window hardcodings

Quote:
Originally Posted by hermesdm
f1: member0 (player)
f2: member1 f3: member3
f4: member3 f5: member4

does not display f6: member 5.
I'm guessing f3=member 2. The group window has this lovely hardcoded page wrap thingy that loves to mess with modders. set UserResizable=true to the group window and try resizing it in game, maybe everything will pop into place if you size the window a bit bigger.

Other than that, i would say convert everything over to dynamicdata (you're using the hardcoded soe stuff right now) and move it off of the nasty "GroupMembers" page thats causing all the trouble. (which, two days ago would be impossible!)
ahh.. progress.

Oh.. and if you want an easy way to test a group window, i think setting visible=true on every groupmember# page will make everything pop up.
__________________
Shizlak Xml - Templar/Provisioner
Blackburrow
Join Chat! irc: #EQ2Interface (dalnet) Ingame: /join eq.serverwide.eq2ui



Last edited by insomniac : 02-02-2005 at 02:09 AM.
Reply With Quote
  #3  
Unread 02-02-2005, 11:14 AM
hermesdm hermesdm is offline
A Young Mystail Rat
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 3
Default

Wow, great info insomniac. Thanks a ton for your help!

I will try that out later today after classes.

Thanks again.
Reply With Quote
  #4  
Unread 02-02-2005, 11:46 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

Neither
DynamicData="/GameData.Group.Group_1.HealthPercent"
nor
DynamicData="/GameData.Group_1.HealthPercent"
seem to work for me (and none of the other group member dynamic data is either. Anyone else play with this stuff and get it working?

Quib
Reply With Quote
  #5  
Unread 02-02-2005, 12:30 PM
Humudce's Avatar
Humudce Humudce is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Oct 2004
Server: Blackburrow
Posts: 352
Default

There is a post about the Group Data not being implemented in another thread here.....
http://www.eq2interface.com/forums/s...ead.php?t=1182

Quote:
Originally Posted by Deathbane27
EDIT: Bobble sayeth the group portion won't work in this release. You can still plan ahead though. The names for the data tags won't change, right?
<DataSourceContainer description="data about your group. id0 is you." Name="Group">
<DataSource Name="Group_0">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
(REPEAT FOR GROUP MEMBERS 1-5.)
(NOTE that you now have Effect1-4 for yourself now so the priests and mages can easily tell if they need to cure themselves. )
</DataSource>
Quote:
Originally Posted by SOE_Bobble
Sorry to bring some bad news -- the group data and heading didn't get implemented for this release. I can't always be the good guy.

But the discussion about XP debt and negatives if zero should be resolved.
See you on the test server!

MrBobble
So it doesn't look like those Dynamic Data tags have been turned on yet.
__________________

[Guild Leader] Tiggler is my Main, Humudce is my Alt on Blackburrow.
Reply With Quote
  #6  
Unread 02-02-2005, 01:00 PM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

I thought I remembered something like that. Thanks Humudce!

Quib
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:54 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI