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  #1  
Unread 08-25-2005, 12:16 AM
lc.ethanol lc.ethanol is offline
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Default Nek Castle revisited

In a recent post SaintPeter mentioned he'd like to revisit the Nektropos Castle maps. He was particularly interested in the basement, but mentioned he may need to re-map all of the levels.

Here's a start. I've just re-mapped levels 1, 3 and 4. I don't have the time right now to kill the sisters to gain access to level 2 and the basement; hopefully soon. (is there a work-around?)

These renderings are very rough and will need a bit of massaging. The raw SVG and log files are in the attached ZIP.
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File Type: zip nek_castle.zip (72.0 KB, 299 views)
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  #2  
Unread 08-25-2005, 12:23 AM
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SaintPeter SaintPeter is offline
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Looking good there - Once I've got all 5 levels, I'll smoosh 'em together.

One thing that would be quite helpful is if you could get screenshots of the various floor coverings. Zoom all the way out, look straight down, turn off your HUD (F10) and snap a screenshot. That will enable me to use it as a basis for the textures in the map. If you switch to almost-super high quality mode for the shots, that's nice too.

Thanks! Look forward to getting a fully functional map down there.
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  #3  
Unread 08-25-2005, 07:50 PM
caoimhin caoimhin is offline
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here's lvl 2 locs and a snapshot of the flooring
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File Type: txt eq2log_Caoimhin_nektropos_castle_2nd_story.txt (199.8 KB, 303 views)
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  #4  
Unread 08-25-2005, 08:09 PM
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SaintPeter SaintPeter is offline
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Very nice Screenshot!

One thing that can help, though, is if you can line up the straight lines with the bottom of the screen - Then I can use the rectangle marquee tool to grab 'em.

I'm going to start work on what I have, since I can do the top floors largely independantly of the basement.
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  #5  
Unread 08-26-2005, 01:31 AM
lc.ethanol lc.ethanol is offline
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here we go... i've added a couple of fixes to the first floor. minor, really. i've finished the second floor and the basement. and i took an inventory of the flooring types and locations.

let me know if there's anything else i need to submit.

btw, it seems the gamma on my monitor is pretty low. the screencaps came out dark.

some preview pics are attached.

ps. red lines indicate a change in level. blue indicates fixes.
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Name:	nek_castle_2.png
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Name:	nek_castle_3.png
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ID:	3531  Click image for larger version

Name:	nek_castle_4.png
Views:	354
Size:	28.4 KB
ID:	3532  

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File Type: zip final.zip (632.8 KB, 297 views)
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  #6  
Unread 08-26-2005, 02:43 AM
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taco-man taco-man is offline
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wow thanks for doing all this work.
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  #7  
Unread 08-26-2005, 09:22 AM
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SaintPeter SaintPeter is offline
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Quote:
Originally Posted by lc.ethanol
some preview pics are attached.

ps. red lines indicate a change in level. blue indicates fixes.
Brilliant use of color! Absolutely brilliant! I had almost given up on using color in my maps since I usually get rid of it before I send it to photoshop. I noticed how you had started to use it when I started editing what you had.

Very cool.

I'm away this weekend, but I've already started on what you sent me. Thanks!
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