Well, I have been trying to make some improvements to my UI mod and that has involved trying to use the dynamic data filters to control hiding some pieces of a window, or change the colors of some items. For example, on my target window, I'm trying to hide the level info and the mana gauge whenever the target doesn't have a level, or doesn't have power. I created pages to hold all the level components, and another page to hold all the power components.
sorta like this:
Code:
<Page DynamicData="/GameData.Target.Level" DynamicDataFilter="0001"
Location="224,45" Name="LevelPage"
ScrollExtent="67,18" Size="67,18">
but it still aways displays everything inside that page... (I have a level label and then the level dynamic text -- L: 50 .. and if you select a collection node it shows L: None .. i can't get it to hide)
same thing for the power... when a mob has no power the power bar disapears, but the gauge and the percentage text stills hows up... i can't figure out what i'm doing wrong..
and that brings me to the other problem. I am trying to use a border around the target info ... a small thin line that wraps around the target name and tier info, and I want that border to be the /con color. I again tried using the dynamic data for the target name (which is changed in game according to the con color), but i still only get white for the border when i filter the color.
Code:
<Image DynamicData="/GameData.Target.Name" DynamicDataFilter="0400"
Name="Overlay" ScrollExtent="262,21" Size="262,21" SourceRect="0,100,260,121"
SourceResource="/images/window_elements_stl.dds" Stretch="false" />
Anyone have any ideas what I'm doing wrong? Is what i'm trying to do even possible? I've found a few posts in the forums that seem to indicate that what i'm trying to do should be possible, but i just can't seem to get it to work right. I also tried to make the level text show up the same as the /con color, but that won't work for me either... i'm just totally lost.
Any help would be greatly appreciated... thanks,
Wyynd