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Unread 03-15-2007, 08:52 PM
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Deathbane27 Deathbane27 is offline
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Default Macro changes coming to test

Rothgar has given us some advance notice that some big changes are coming to the Macro system on Test soon.

Highlights:
  • Macro icons in your toolbar will display the reuse timer of the first spell in the macro.
  • Any icon can be dragged into the macro window and assigned as the macro icon.
  • If you drag an item into the window that can be used from your inventory, it will create a Use Item Step.
  • If you drag an equippable item into the macro window, it will create an Equip Item Step.



Other features include specifying a target for spell macros, specifying slot to equip an item in, drag-and-drop support, up to 10 steps per macro, and free teddy bears!*

http://forums.station.sony.com/eq2/p...52804&#3999102.

*Teddy bears not included.
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Last edited by Dolby : 03-16-2007 at 06:46 PM.
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Unread 03-15-2007, 08:54 PM
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Deathbane27 Deathbane27 is offline
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FULL POST TEXT:

Quote:
Originally Posted by Rothgar
As soon as the GU33 changes are rolled out to test you'll find that the macro system has received a pretty big overhaul. This will definitely require updates to custom UI's so I want to give a little preview of the new system and what you can expect to see on Test.

Highlights:
The new macro interface is very visual and allows you to drag and drop spells, combat arts and equipment into the window.
Any icon can be dragged into the macro window and assigned as the macro icon.
Macros can be created as easily as right-clicking a spell in your hotbar and choosing "Create Macro"
Macro icons in your toolbar will display the reuse timer of the first spell in the macro.

Here are some of the specifics you can do with the types of steps (commands) you can add to a macro.

Command Step:
This macro step will execute any command line statement you enter into the text box.

Spell Step:
Dragging any spell or combat art into the window will create a Spell Step that will cast the spell.
If the spell is beneficial and can be cast on a group member, there will be a text box for you to enter a player's name. If you leave the target blank, it will be cast on whoever you currently have targeted.
The spell system still only allows one spell to be queued at a time, so adding more than 2 spells to a macro will work similar to the old system.

Use Item Step:
If you drag an item into the window that can be used from your inventory, it will create a Use Item Step.
This can be used for macroing items like totems, potions, poisons, etc.

Equip Item Step:

If you drag an equippable item into the macro window, it will create an Equip Item Step.
For items that can be equipped into multiple slots, a drop-down box listing all of the slots will be shown.
You will be able to specify exactly the slot you want to equip the item, such as "Left Wrist" or "Right Wrist".
Macro's have been extended to allow 10 steps so you can equip up to 10 items in a single macro.


Macro Icon:

The macro icon in the upper-right of the window still exists and allows you to scroll through the same 20+ icons that have always been there. However now you can drag any icon onto it and assign that icon to the macro.


Reuse Timer:

Currently the macro will display the reuse timer from the first spell in the macro.


A convenient way to add spells to a macro is to drag them from one of your hotbars. You can now hold the shift or control button to copy an icon from your hotbar instead of removing it.

Please post any questions or feedback here.
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Last edited by Deathbane27 : 03-15-2007 at 09:25 PM.
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Unread 03-16-2007, 06:45 PM
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Added a picture of the new window, also posted a compare of the xml. Thanks for the heads up on these changes!

As Borat would say... Very Nice!
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Unread 06-27-2007, 03:59 PM
Melchers Melchers is offline
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Default macro changes

I sent you a copy of the Word doc in e-mail. I hope you find it useful.

Best of luck

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Last edited by Kudane : 06-27-2007 at 07:26 PM.
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