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  #1  
Unread 09-17-2009, 04:57 PM
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Yeah, the OnMove and even OnSize should definitely help out this old issue.
I'd rather see the default target window changed so that it doesn't have any hard-coded "re-sizing" at work.
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Unread 09-17-2009, 05:21 PM
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Quote:
Originally Posted by Drumstix42 View Post
I'd rather see the default target window changed so that it doesn't have any hard-coded "re-sizing" at work.
If you check my window out you'll see that there is no automatic resizing, i.e. you can get around that.
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Unread 09-17-2009, 05:35 PM
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Oh I understood that gm9, as which I responded to in my first sentence.

My statement about the hard-coding functionality was more towards the grand scheme of the UI. I'd like to see less objects that behave on their own, and more property based coding available to us. I just used this instance as reference to the annoying behaviors we sometimes encounter
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Unread 09-17-2009, 06:29 PM
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Ah ok, I completely agree (no event code in my window though to prevent resizing). But to be fair it's Rothgar's stated goal to develop all new functionality in an open and accessible way, so it's already much better than it used to be.
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Unread 09-19-2009, 09:25 AM
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awesome, figured it out, thanks!!

is there any way to have the buffs start from the bottom right instead of the top left?
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Unread 09-19-2009, 10:16 AM
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Originally Posted by Drakah View Post
is there any way to have the buffs start from the bottom right instead of the top left?
Not as far as I know (short of rotating the whole thing).
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Unread 09-19-2009, 05:29 PM
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You might be able to do some simple math OnSize to check height, and at least reduce the gap between the effects and the rest of the window.

I think 3 rows of target effects is max. iconsize normally 15 with 1 padding.

Maybe...

check1 (just set height to max)
check2=height<43 (do a check)
check3=height<31 (do a check)

height=check2 ? 31 : height (if less than 3 rows set to 2 rows, if not leave it alone)
height=check3 ? 16 : height (if less than 2 rows set to 1 rows, if not leave it alone)


Dunno.
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Unread 09-21-2009, 05:46 AM
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Quote:
Originally Posted by Drakah View Post
is there any way to have the buffs start from the bottom right instead of the top left?
Quote:
Originally Posted by gm9 View Post
Not as far as I know (short of rotating the whole thing).
Should that not work with VolumeFill="right2left_up" or so? At least right2left_down did work well for your UI!
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