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  #1  
Unread 09-11-2006, 05:45 PM
lordebon lordebon is offline
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Default GameData -- What Works, What Doesn't

Do we have an updated-list of exactly what game data work, what doesn't work, and how it displays?

What I'm looking for is something like this only with examples of how it displays, for example something like this:

Quote:
GameData.Stats.PowerRange
Working: YES
Displays as: 12,345/12,345
If we don't have that (and I haven't been able to find anything like it) would folks want me to create and try to maintain something like that. Personally I think it would be a valuable resource for modders.
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Unread 09-13-2006, 09:14 AM
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Zonx Zonx is offline
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Definetly useful, especially if the display info was exact. Samples in the SOE code are often missing spaces or worse.
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Unread 09-13-2006, 08:18 PM
lordebon lordebon is offline
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Quote:
Originally Posted by Zonx
Definetly useful, especially if the display info was exact. Samples in the SOE code are often missing spaces or worse.
Thats exactly what I was thinking! Not only because of messed up examples, but seeing *eaxctly* what we want is now even HARDER in the current UIBuilder version due to the localization code.

Let's use my example above: the HP value

SOE's text example, as you see it directly in UIBuidler (w/ Localization)
:42aee842112661e6:10,000/10,000

SOE's example, as you used to see it (w/o Localization)
10,000/10,000

How it really shows in game:
10,000 / 10,000

Note the space around the / (I'm almost certain that space is there. 99% sure)

Even worse is Avoidance:

:42aee842884382ba_5:10000 in game (10000 is the number they give as example)

What you really get is a % scaled to your level: for example, from my char in game, 23.5%

Thats definately not a simple number like Attack or mitigation.

I'll try and start writing up and testing the gamedata as I get free time.
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