I've /feedbacked it a couple times to see if SOE would fix the problem.
My theory:
The tree itself defaults to "show only repeatable" when you open the window, but the checkbox defaults to unchecked (checked would be the correct setting for "show only repeatable). When you check the box, nothing changes...since the UI is sending the "box is now checked" signal to the client (or even the server...not sure how deep the "hiding" actually goes). When you uncheck the box, the "box is now unchecked" signal is sent, "unhiding" the hidden quests.
Is there a way to pre-set the checkbox to checked upon opening the window? This would sync the two objects and stop confusion. Would be nice if SOE made this 30 second change, but an interim quick-fix done via UI XML might be just the karma required. You know...how as soon as you fix something yourself, the real fix always seems to come in the patch that night...
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