Hello
First off my mod exp is limited to moving things around and changing images in the uibuilder but i know nothing about coding. I found some gauges from a few old eq mods that id love to use in Eq2. I tired to compare the eq xml to the eq2 xml but Im baffled.
Would anyone be willing to convert this EQ gauge code to be usable in EQ2?
Thanks
Code:
<TextureInfo item="lothay_pieces02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="lothay_pieces03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<!-- Lothay's Square Guages -->
<!-- Large Square Guages -->
<Ui2DAnimation item="A_LrgSQGuageBackground">
<Frames>
<Texture>lothay_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>201</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LrgSQGaugeFill">
<Frames>
<Texture>lothay_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>18</Y>
</Location>
<Size>
<CX>202</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LrgSQGaugeLinesFill">
<Frames>
<Texture>lothay_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>202</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Small Square Guages -->
<Ui2DAnimation item="A_SQGuageBackground">
<Frames>
<Texture>lothay_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>38</Y>
</Location>
<Size>
<CX>102</CX>
<CY>12</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SQGaugeFill">
<Frames>
<Texture>lothay_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>51</Y>
</Location>
<Size>
<CX>102</CX>
<CY>12</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SQGaugeLinesFill">
<Frames>
<Texture>lothay_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>102</CX>
<CY>12</CY>
</Size>
</Frames>
</Ui2DAnimation>
<TextureInfo item="evo_02.tga">
<Size>
<CX>512</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>evo_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>460</CX>
<CY>60</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="EVO_Target_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>evo_02.tga</Texture>
<Location>
<X>22</X>
<Y>125</Y>
</Location>
<Size>
<CX>361</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>