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  #1  
Unread 05-10-2005, 03:31 AM
hirebrand hirebrand is offline
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Talking Book Quest Challenge

When you open a book quest the button that says next page constantly moves so you can't click through it fast. I challenge ya'all to make it so that darned text link stays put!
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  #2  
Unread 05-10-2005, 08:30 AM
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Quote:
Originally Posted by hirebrand
When you open a book quest the button that says next page constantly moves so you can't click through it fast. I challenge ya'all to make it so that darned text link stays put!
That is a good idea! If I still had access to the game I might even give that one a shot. That window does resize depending on the content pushed from the server, so it would be tricky.

I think the best course of action for a project like that, would be to create your own button and hard code it to the top left of the frame.
Any other posistion would probably move. Unless you could lock the window to a certain size, which might be possible.

Once you make the button, figure out how to have the OnPress event of your button, set the OnPress event of the dynamic button to onPress=true.
That's easy, the only trick part is figuring out the name of the buttons that come with the content. I'm not sure if they are attually buttons at all for that window. They maybe something else.

All of that assuming you can't move the current button to the top left hand corner.

Sometimes you get a couple of choices, or even three choices, so that is a tricky project. I wonder how the names of those buttons change.

For example is the 'NO' button always button 1? or does it change to button #3 of there are three options, since it gets pushed down to the bottom, under the other two choices?
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Last edited by Kosmos : 05-10-2005 at 08:44 AM.
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Unread 05-11-2005, 06:35 AM
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Even if you could just move the list of options ABOVE the text, it would make it worlds easier to click things.
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  #4  
Unread 05-13-2005, 06:57 AM
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Took a look at this and I'm fairly sure the text and options could be swapped so options are on top and don't shift vertically (except of course if the list of options changes).

Might be a little funcky reading in some cases as the options are intended to follow the text, not preceed them or stand alone.
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Unread 05-18-2005, 06:11 AM
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Played with it some more and found there's some hard-coded positioning happening that makes it impossible to top align the options
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Unread 05-18-2005, 07:36 AM
Elice Elice is offline
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is it possible to have the next window line up with the bottom of the first window instead of the top of the next page lining up with the top of the first... if you had the second window align to the bottom of the first the options would usually remain in the same spot every time...

I have no clue i this is even remotely possible, it was just my take on how it could be done, if what is required to make it hapen is possible.
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Unread 05-18-2005, 12:30 PM
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Thats a good idea. Unfortunately, no. The reason is because size is set at top left corner (0,0). There is not a way (as far as I know) to change the default window origin to any other corner.
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Unread 05-22-2005, 12:53 AM
hirebrand hirebrand is offline
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Float that page within a larger page and stick it to the bottom.
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Unread 05-22-2005, 01:06 AM
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this work?
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Unread 05-22-2005, 01:12 AM
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What file are you all editing?

I modified both eq2ui_mainhud_instruction.xml and eq2ui_popup_instructions.xml to take on the look of windows in my skin and I still get the default scroll look when examining quest items..

Edit: Nevermind Taleisin's attachment answered my question
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Last edited by Talyns : 05-22-2005 at 01:14 AM.
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Unread 05-23-2005, 10:44 AM
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Quote:
Originally Posted by Sir Taleisin The Seer
this work?
Unfortunately, it didn't, at least not for me. I installed the file, loaded the game, opened up a book, and found the options menu text superimposed on the main text of the page.

-- Darryl
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