Quote:
Originally Posted by hirebrand
When you open a book quest the button that says next page constantly moves so you can't click through it fast. I challenge ya'all to make it so that darned text link stays put!
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That is a good idea! If I still had access to the game I might even give that one a shot. That window does resize depending on the content pushed from the server, so it would be tricky.
I think the best course of action for a project like that, would be to create your own button and hard code it to the top left of the frame.
Any other posistion would probably move. Unless you could lock the window to a certain size, which might be possible.
Once you make the button, figure out how to have the OnPress event of your button, set the OnPress event of the dynamic button to onPress=true.
That's easy, the only trick part is figuring out the name of the buttons that come with the content. I'm not sure if they are attually buttons at all for that window. They maybe something else.
All of that assuming you can't move the current button to the top left hand corner.
Sometimes you get a couple of choices, or even three choices, so that is a tricky project. I wonder how the names of those buttons change.
For example is the 'NO' button always button 1? or does it change to button #3 of there are three options, since it gets pushed down to the bottom, under the other two choices?