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  #1  
Unread 01-15-2007, 02:04 PM
lost45 lost45 is offline
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Default hud posible?

Is it posible to do a hud in eq2? (hud = heads up display) I've used one in the past 3 mmo's i've played, and i'm finding myself really missing it.

An example of a hud would be

http://uifiles.worldofwar.net/upload...1_20061026.jpg

just a modification of the hp/mp window for yourself and those of your target, put in a modifyable overlay that is easy to glance at yet not too obtrusive.

Obviously there is a lot more you could add to it like spell icons etc.

Something else i miss to the point where it drives me nuts is the Healers helper UI mod from derida from DAOC. I don't have a direct link to a picture for that unfortunatly. Was simply a group window with optional names and number or precentages for group members health. But instead of a health bar the entrie player window would alter color dependant on the health of the player in question. Something i grew verry used to, but can't seem to find in any other mmo.
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Unread 01-15-2007, 05:23 PM
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On the HUD: Yes, that's certainly possible. The target's health/power would be percentages only rather than full numbers, but it's doable. The ProxyActor window (which controls the health/power bars above each actor's head) could be modified, or a window could be created that's fixed at the center of the screen with 30% opacity.

On the group window: Maybe... http://www.eq2interface.com/forums/s...ead.php?t=3908

Most of the groupmember dynamicdata tags never worked, not sure whether or not that one ever did. It might be that the gauge ones worked, just the text ones did not. I'll have to check that out.
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Last edited by Deathbane27 : 01-15-2007 at 06:04 PM.
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Unread 01-15-2007, 07:17 PM
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Here's a (horribly ugly) proof of concept on the HUD. There's no way to turn it off or adjust it's size/position/opacity from in-game and it's permanently stuck on top of all other windows, but it's click-through and shows the basics. Just drop the files into your custom UI folder, delete them when you're done looking at it. (Trust me, delete it. )

It should be fairly easy to set up a hotkey to toggle it on/off by integrating it with another window (which will also fix most of the other issues, may even be able to get opacity control on it), once the design is finished.


Edit: Looks like the group color thing isn't going to work at all. Just checked and none of the dynamicdata is active, so there's no way to pull color.
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Last edited by Deathbane27 : 01-15-2007 at 07:37 PM.
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  #4  
Unread 01-15-2007, 09:24 PM
lost45 lost45 is offline
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Sucks that the group window won't work. That daoc mod was exactly what i have been missing.

The hud is great news though!
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Unread 01-15-2007, 09:31 PM
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So, what changes would you like to the HUD there, and will the Clock window work as a binder? (In other words, do you currently not have a Clock window mod?)
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Unread 01-15-2007, 10:02 PM
lost45 lost45 is offline
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Wanted to play with the hud going for a bit to see if i could get any ideas for modification.

Few things i noticed.

1. when no target is selected there is still a red and blue background tint there. Is it posible to make these not vissible if no target is selected?

2. A posible addition of an implied target bar might be nice. I wouldn't add mana along with this as it might make things a bit too cluttered.

3. lock and unlockable or move options for the bar's and % text? I personally always liked to play with the hud having my hp and mana on the left with targets hp and mana on the right side of the hud.

4. Posible options to remove some or all of the % texts?

5. An optional casting time bar included in the hud? Could suround player health with a gradually incrimenting glow up the bar or something that wouldn't add an entirely new bar, but is still noticeable?

6. I'm sitting on the fence as to weather i like the partioned form of the hp/mana bars or just a solid bar. I think i could go either way.

7. perhaps a option to add in buffs or debuffs for target? Similar to the way the target window works now.

8. If some of the previous were implimented it might be nice to have an option to outright remove the target window and posibly the implied target window. As it would be redundant to some people.

9. If number 9 was implimented there would be an absence of any name for target. This could be slightly problematic for some people =)

Hmmmm just a few ideas, and food for thought.

Last edited by lost45 : 01-15-2007 at 10:04 PM.
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