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  #1  
Unread 05-19-2005, 06:44 PM
ReilenBlaeyze ReilenBlaeyze is offline
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Default /GameData.Group

I'm working on building a new group window with some cool features, but the dynamic data from the /GameData.Group.* branch don't seem to be working.

Are these broken and if so any know when its going to be fixed?
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Unread 05-19-2005, 06:56 PM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by ReilenBlaeyze
I'm working on building a new group window with some cool features, but the dynamic data from the /GameData.Group.* branch don't seem to be working.

Are these broken and if so any know when its going to be fixed?
Yes, they are broken. And no, noone knows when SoE will enable/fix them. *grumbles*
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Unread 09-24-2005, 05:04 PM
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Would just like to say that some of this is working now

For a hp value for a group member the DD path is "/GameData.Group.Group_1.CurrentHealth" Group_2 etc etc

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Last edited by Deathbane27 : 09-25-2005 at 11:24 AM.
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  #4  
Unread 09-25-2005, 12:16 AM
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Thoes dont work still. I have them added to my UI and they never show up correctly.
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Unread 09-25-2005, 07:32 AM
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Lol I just said that the Hit point values are working now well on Runnyeye server they is at least.... Sorry if it was misleading and made you think I was refering to all of the data.
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Unread 10-30-2005, 01:21 PM
Wulfgyr Wulfgyr is offline
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Some of it does work, I've got current group member health percentage added to the end of my group windows for Draco'Kyn UI.

Code:
/GameData.Group.Group_2.HealthPercent
That's what I'm using for it, works fine, far as I can tell.

I have had one report of a bug - Scribble said he had issue's when grouped across zones. I haven't been able to duplicate it, but I haven't experimented with combat across zones. Taking falling damage in one zone, with a group member in the other updated both group windows in my original tests, I still need to test "regular" combat with it, though.

Wulfy

edit: One thing that could affect this.... the data filter. I've got it set to FBFF, if I remember correctly. And no, this isn't listed in the UI customization guide, I found it when scrubbing the code against one of the default UI files, not sure which. :\

edit 2: ok, grouped w/ some guildies today while I tradeskilled.... while thier health bars reflected damage taken in other zones, the health percentage stayed at 100%. I'll try and see if it updates while in the same zone, not sure if the wifey will let me have any playtime tonite or not, though. SOO..... it does indeed seem to be broken for cross-zone updates, at least.

Last edited by Wulfgyr : 10-30-2005 at 07:14 PM.
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