Well, a really kludgy way to make it work would be to add a page object to your players window that takes up the area where you want your group window to always overlap your friends window. Here's a crummy ascii art sorta showing what I mean:
Code:
_____________
| |X|________|
| |
|____|
The more square area is your player window, the long skinny rectangle is your group window, the X is the overlapped area the two windows are fighting over.
In the player window, in that region where the two windows overlap you make the page object (don't give it any graphics, it's just gonna be used for an OnHoverIn event).
After you make that page object give it an OnHoverIn property like so:
Code:
show_window=(MainHUD.GroupMembers) show_window=(MainHUD.GroupMembers) hide_window=(MainHUD.GroupMembers) hide_window=(MainHUD.GroupMembers)
It needs to be exactly as I typed it and only 1 line to work properly. This will instantaneously hide then show your group window, bringing it on top of your player window whenever you mouse over the part of your player window that overlaps the group window.
Let me know if that works, if you have any trouble implementing it, etc.
Quib