There's no simple way for the hotbutton to know which thing is in there and then try to match it up against your maintained window. It might still be possible to do, but I doubt it would be simple, and you'd probably have to tell the hotbar which effect it was looking for manually.
Possible, yes. Remotely easy... no. Not even particularly easy to explain.
I do like making scripting mods though... I might find time to do such a thing.
Run it OnTextChanged of the maintained spells. The only problem is probably that you'll need to compare all of them each time to not run into race conditions between enabling and disabling the overlay, so you'll be wasting a lot of clock cycles all the time. But that doesn't appear to be that much of a consideration these days...
Well, there are ways to limit such things. Just have the Amount Remaining set a flag if it has a value other than whatever-blank-is and have a timer poll once a second maybe for that flag and run a script if true. It doesn't have to run every time amount remaining or a maintained buff's visibility changes.
Well, there are ways to limit such things. Just have the Amount Remaining set a flag if it has a value other than whatever-blank-is and have a timer poll once a second maybe for that flag and run a script if true. It doesn't have to run every time amount remaining or a maintained buff's visibility changes.
Oh, that's what you want to do. I was thinking about assigning the AmountRemaining DD directly to the overlay, saves you manually updating the values, then you only need to keep the DD updated to the correct spell # or turn it off when the applicable spell isn't found.
thanks for all the response i was sure it would be difficult to made such a thing for me, so far i have just changed a few thing in some interface o match my play nothing more.
but if one of you had time to do so someday i would be very grateful