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  #1  
Unread 02-12-2009, 06:27 AM
shroomie shroomie is offline
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Default Bag window/functionality

Hi there

Currently I try to understand the functionality of the bag window, but it's hard comprehensible, because I can't see any clues how EQ2 identifies just this bag window(root/Inventory/Bag) as target for a DblClick event of InvSlot"x"(root/Inventory/Inventory).

Any ideas?

shroomie

Last edited by shroomie : 02-12-2009 at 06:30 AM.
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  #2  
Unread 02-12-2009, 07:13 AM
gm9 gm9 is offline
gm10-1
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Um, a million ways to could have coded that either on client or server, but the question is what it matters to you?
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  #3  
Unread 02-12-2009, 07:39 AM
shroomie shroomie is offline
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Well, I've recently started working on a sidbar which should contain buttons for common used windows(also buttons for bags). The goal is to open all bag slots within one page.
Have you ever seen the WoW inventory style? Even though it's WoW, I like that kind of inventory layout and would like to adopt it into EQ2.

shroomie
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Unread 02-12-2009, 07:47 AM
gm9 gm9 is offline
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well that's not possible.
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Unread 02-12-2009, 08:06 AM
shroomie shroomie is offline
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Ok, then nothing else remains to be done until I've reconcidered my concept.

Even so thanks for lighten my mind.
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